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Bots jump at camp WPs
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>BKA< T Wrecks
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Default Bots jump at camp WPs - 07-10-2004

...and another (albeit tiny and unimportant) bug:

Whenever a bot patrols a camp WP, the following things happen:

1) The bot goes there, maybe decides to camp and sit there for a while
2) makes a stupid little JUMP right on the spot
3) leaves.

I say we don't need 2), do you agree?

t looks mighty stupid when you spectate a bot and it goes into a corner, JUMPS, goes into another room, crawls into a dark spot, JUMPS, goes out of the house and to a camp spot behind a crate, camps, JUMPS, goes back into the house... you get the idea. 9_9



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 07-10-2004 at 16:32..
  
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Re: Bots jump at camp WPs
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MusicMan
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Default Re: Bots jump at camp WPs - 07-10-2004

I have noticed that stupid little jump also at the start of a round, but that was a while ago, dunno if it has been fixed in the meantime as I dont play CS anymore.
  
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Re: Bots jump at camp WPs
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Pierre-Marie Baty
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Default Re: Bots jump at camp WPs - 07-10-2004

This little jump occurs because the bot believes it's stuck. It is of course not, but when you start running in CS, you don't reach your max speed immediately. What happens is that the bot decides to move, and thus thinks it should already be moving full speed. And seeing it's not, it decides to jump to unstuck.

A simple fix would be to add a delay for this check, based on the time when the forward "key" was triggered by the bot.



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Re: Bots jump at camp WPs
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>BKA< T Wrecks
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Default Re: Bots jump at camp WPs - 07-10-2004

Sounds good.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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