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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Re: progress
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Default Re: progress - 16-12-2017

Odd - I guess that's just an annoying reality of different distros doing different things.
Anyway, with https://github.com/tschumann/sandbot...a7287ffafbc558 you should be able to compile without changing things manually (hopefully). I think I'll have to stick with this approach as compiling for multiple different distros isn't something I have the time to do.

What was the problem with team picks that you mentioned? I didn't quite understand what was happening.
  
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Re: progress
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Default Re: progress - 17-12-2017

Quote:
Originally Posted by tschumann View Post
Odd - I guess that's just an annoying reality of different distros doing different things.
Anyway, with https://github.com/tschumann/sandbot...a7287ffafbc558 you should be able to compile without changing things manually (hopefully). I think I'll have to stick with this approach as compiling for multiple different distros isn't something I have the time to do.

What was the problem with team picks that you mentioned? I didn't quite understand what was happening.
Well in the Metamod loaded version of Sandbot the bots are joined but won't select any team nor spawn. It's kinda like it was depending on HPB's bot_start.cpp for the bots to work for Op4CTF maps.





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Re: progress
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Default Re: progress - 19-12-2017

Hm, I'll check it out and see if I can replicate it.
  
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Re: progress
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Default Re: progress - 23-12-2017

I was unable to replicate but I've added some logging - see https://github.com/tschumann/sandbot...eeec1355a34684 (and the previous patch) - could you build and then tell me what you see in the console when it runs?
What version of MetaMod are you using too?
  
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Default Re: progress - 23-12-2017

Well this may surprise you, because it appears that this Sandbot hates AMXX v1.8.2 for some odd reason. However it does seem to work well on Spawn Chat Protection and my modified version of AdminMod:-


Code:
 [  1] Adminmod, v2.50.61-APG (MM), Jun 25 2017, by Alfred Reynolds & RoboCop <robocop@lycos.co.uk>, see www.adminmod.org
 [  2] HLGuard, v1.9.n10, 08/07/2006, by The Z Project, see http://www.thezproject.org/
 [  3] Spawn & Chat Protection Plugin, v2.02, 24/11/2015, by Jussi Kivilinna <jussi.kivilinna@mbnet.fi>, see http://koti.mbnet
There must be some AMXX plugin or maybe the AMXX Core Engine that is blocking those bots from selecting a team and spawning. However despite AMXX ruining Sandbot the teams are a bit uneven and it does block some bots from selecting a team.

http://steamcommunity.com/id/SCO_Rob...01045018411047





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Re: progress
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Default Re: progress - 24-12-2017

Ah right. I think someone else has had a similar issue before (some other plugin breaking something). Annoying.

Yeah I'm aware that the joining code isn't great - it's on my todo list to make teams even etc.

Anyway, looks like I should be good to tag a release soon. Thanks for the help.
  
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Default Re: progress - 24-12-2017

It's a pleasure and happy xmas!





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Default Re: progress - 26-12-2017

Merry Christmas to you too!
I've released v0.4.1.1 too: https://github.com/tschumann/sandbot...s/tag/v0.4.1.1

I now realise I've forgotten to add some more notes to the readme. I guess I'll fix that up after I merge it back to master.
  
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Default Re: progress - 27-12-2017

Code:
LoadLibrary failed on /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so: ./libstdc++.so.6: version `CXXABI_1.3.9' not found (required by /home/desktop/steamcmd/hlds/./gearbox/dlls/sandbot.so)
Looks like that newer version still gives me that error from above on my Xubuntu 14.04 server for OP4CTF. But when I recompiled the src code on my Linux Mint with g++-4.8 it appears to work better. I don't know if your compiler from your Linux Distro or GCC have some missing dependencies.





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Default Re: progress - 27-12-2017

Yeah I'm aware that's still a problem - some mismatch in libstdc++ versions which I haven't figured out yet (need to go back through this thread and try and nail it all down).
I wanted to get the main fix of waypoints not working in Linux out - in the meantime yeah it should compile if all else fails.
  
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