First, this problem occurs in the old YaPB 1, I did not test if it got fixed in YaPB 2
It occurs only in dedicated server, on a listen server its fine
There is a server command, sys_ticrate, that defines the FPS of the server, default is 100, if you have a nice pc and good internet you can increase it to lower lag. The problem is, that when I increase it to 1000, players in the server are happy because they feel less lag, but bots start to behave strange - they move very slow and they shoot around without aiming. I was wandering if there is a fix for this, because as it is now, I have to choose between having bots in my server or having low lag in my server.
I applied a quick fix to the yapb1 about the msec calculation stuff (taken from podbotmm). Not sure if this works though, as sys_ticrate doesn't boost any fps on my computer (guess my computer is not fast enough).
Sorry if I'm a Thread-Ghoul but I have the same issue with YaPB 2.
Currently I'm using Podbot mm on my Server but I would like to upgrade to YaPB 2!
The Podbots mm always stuck, they rarely make the objektives (bomb defuse, hostage rescue), and they often shoot into sky when an opponent appears... (I'm using the newest beta of podbot mm)
Please make a fix for the best bot for cs 1.6 I've ever seen!