Probably to high framerate the reason too. If yapb will run fine with default msec method (yb_msecmethod = 4), than you need to ask KWo to change the default frametime calculation method
I don't think, he can understand that page
, here the direct link:
http://yapb.cfegames.com/index.php?n...wnload&a=7&d=1
Quote:
He also told me that pbmm runs on server framerate so if your server frame rate is slower, that mgiht be the slow-mo reason.
|
I meant that, pbmm's msec code, depends on framerate of server, so that may cause slowmo on some servers...