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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 12-07-2005

Updated the guide - the last warnings section, about adding bots to your cfgs when you release your map.


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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 12-07-2005

Quote:
Originally Posted by Maleficus
Updated the guide - the last warnings section, about adding bots to your cfgs when you release your map.
That's a really good idea with the random bots, i updated the Castle config to have a few random bots. I didn't know we could do that before, but now i'm gonna do it from now on. Thanks Mal.

P.S.-Do you mind if we call you Mal? I never really asked before, lol.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 12-07-2005

Nah, I don't mind.


Another patch up - this fixes several movement issues that were seen on MP_CASTLE and TE_FROSTBITE.

CrapShoot: they should work fine on any custom map now, check it out and let me know for sure.

Also solves a problem teammates were having when they visit an enemy dynamite. Plus a couple other small fixes I can't remember ATM.


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Re: Denny, The Ghost, Crapshoot
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CrapShoot
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Default Re: Denny, The Ghost, Crapshoot - 12-07-2005

Nice. Looks good on frostbite so far.

I'll see about some other maps.
  
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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 13-07-2005

New patch up!

This one adds a new conditional to the script system: letting you modify the script based on whether or not the obj was taken, or returned.

READ the info in the guide VERY carefully and make sure you understand it - its very specific.

ALSO - there is a new cvar: "bot_nightmare" <0/1>

By default this is 0. If you set this to 1, no matter what skill setting the bot is at, they will be extra deadly with their aim (WITHOUT being aim bots - or so I hope, you guys need to test this and let me know if its too much). This overrides the normal aiming skill of each bot skill (i.e. you could have stupid skill 1 bots who shoot like pros).

Play with it and let me know what you think.



Cheers!


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Re: Denny, The Ghost, Crapshoot
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The Ghost
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Default Re: Denny, The Ghost, Crapshoot - 13-07-2005

okay, so i am having major CPU problems right now, so i think it's best to let somebody else take over the four maps i wanted to do and just work on customs once i get this worked out with my computer. i don't want to hold things up and it could be well over a month until this is fixed. so mp_assault, mp_base, mp_chateau & mp_depot are up for grabs. i know they're in good hands. this couldn't have happened at a worse time. my apologies.
  
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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 13-07-2005

That's alright Ghost, i mean it's beyond you're control. What kind of CPU troubles are you having, like overheating? Maybe i could offer some assistance.

In any case, i'll take mp_depot and mp_chateau. I'll wait until last to do these just in case you get stuff working early and want to waypoint those maps or whatever.

Keep us informed on any new developments and future maps you're waypointing or whatnot, and i hope you get that CPU thing all settled.

@Mal

I'll give it a look through and let you know what i think. I say even if that setting is too extreme, i mean it's optional so i say keep it in there for those real hardcore players. I mean i like a good match with extremely tough bots from time to time myself.


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Re: Denny, The Ghost, Crapshoot
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CrapShoot
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Default Re: Denny, The Ghost, Crapshoot - 13-07-2005

I'll do base and assault.
  
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Re: Denny, The Ghost, Crapshoot
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Default Re: Denny, The Ghost, Crapshoot - 15-07-2005

Guide updated - node/action radius info.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 15-07-2005

Udpated guide.

I forgot to put in the guide that the "if_obj_home_true/false" needs to have the action num following it, just like the flag owner does.

i.e.

if_obj_home_true 15 <- the action num 15 HAS to be a steal action!

My bad.


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