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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Re: Couple screenies of the bot in action
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Maleficus
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Default Re: Couple screenies of the bot in action - 24-06-2004

Heres me and my team winning.
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Re: Preview of some Fritz related things.....
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>BKA< T Wrecks
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Default Re: Preview of some Fritz related things..... - 24-06-2004

Some nice impressions, Maleficus! I haven't read the docs yet, but a few things came to my mind immediately:
- About the node visualisation: I don't know if there are several types of nodes, but even if it's only one type, different colours will be helpful, I think. Having nodes and connections (I assume those horizontal lines are connections) all in red might not be the best choice.
- That fake ping thingy is a really nice idea! Me likes. Is it difficult to code or very game-specific? I'm asking because fake pings would be a nice addition to all those CS bots as well...
- The system with LTG and NBG reminds me of Pierre's RACCBot; he has adopted a similar system there. Well, it makes sense...

Oh, and I read that news item about FritzBot you posted in the other thread - hopefully it will attract more people to BU!



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Re: Preview of some Fritz related things.....
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The Ghost
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Default Re: Preview of some Fritz related things..... - 24-06-2004

from your Readme:

"TeamWhore and the now defunct(??) Ubersoldat AI mod team for their A* path algorithm"

We're not defunct , just very slow

Anyway, stop by our new forum somtime, ubersoldat.forumer.com and say hello and good luck with your mod.
  
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Re: Preview of some Fritz related things.....
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Maleficus
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Default Re: Preview of some Fritz related things..... - 25-06-2004

Quote:
Originally Posted by The Ghost
We're not defunct , just very slow
HEY!!

I was afraid your mod had died - the webpage hadn't been updated for over a month and the forums had vanished for as long! 8o

Good to hear you guys are still around.

Maybe between the two mods, we can get some kind of bot community built up for the RTCW community.

RE: Wrecks:

Yea, I know about the nodes visualization. Its something I'm working on still, and yes - there IS more than one kind of node, I just have a cmd that will print the info and node type in the console for me ATM, but it will be improved and make more user friendly.

I don't know how HL/CS work enough to know if its possible to adjust the ping for bots in CS (I thought I heard it wasn't). In Wolf, its as easy as setting the bots ping to what I want in the game, every so many frames:

bot->client->ps.ping = <some random number>

Now, this will only show up in the game, if you ping the server from outside, you won't see the fake pings, but thats not really a worry.


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Re: Preview of some Fritz related things.....
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Maleficus
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Default Re: Preview of some Fritz related things..... - 25-06-2004

Quote:
Originally Posted by The Ghost
... our new forum somtime, ubersoldat.forumer.com....
BTW: I've updated the readme to include the forum address, and took out the "defunct" part.

For those who don't know, UberSoldat is another bot mod for RTCW. It started back in March of this year, and for a month or so seemed to be going strong. I contributed bits of code to them here and there (nothing major, but some fun stuff), then they seemed to suddenly dropped off the face of the planet last May.

I never did find out what happened to them, until today.

Ubersoldat is an objective bot - which means it plays the objective mode in RtCW (which is quite fun!).

Which is different than Fritz, which is a Capture Point bot, and only plays that mode (which is REALLY fun).


Cheers!


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Last edited by Maleficus; 25-06-2004 at 11:05..
  
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