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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: unfinished map
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Zacker
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Default Re: unfinished map - 13-03-2005

A GF4 Ti4200 is not an old card in HL1 terms. Even older cards should not have any kind of problem with HL1 maps.

-extra on rad has no effect on r_speeds. It only does some oversampling usinga 3*3 array, which makes lightmaps nicer.
  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 13-03-2005

screenshots ?



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Re: unfinished map
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How.Dare.You
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Default Re: unfinished map - 14-03-2005

Quote:
Originally Posted by Zacker
A GF4 Ti4200 is not an old card in HL1 terms. Even older cards should not have any kind of problem with HL1 maps.

-extra on rad has no effect on r_speeds. It only does some oversampling usinga 3*3 array, which makes lightmaps nicer.
A, This isn't a normal hl1 map, this map needs a solid engine to run on that can do it justice. I only attempted to make this map playable because PMB put a lot of effort into making the original. If i can play on a Canadian server with a 178 ping and not lag, then I deem this map fit enough to play on.

B, I never said -extra rad would lower r_speeds, I said running full vis should.

I can do a little better than screenshots PMB

de_goth_cathedral.rar
de_goth_cathedral.exe

Made by: [MEAN][MF]PayBack]*= (ME)

Original concept by: Pierre-Marie Baty

Please give real feedback,
  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 14-03-2005

well done! the second floor DOES look nice, though I'd put more transparency to the stained glass so that we can see more the exterior through them, because it definitely looks best when all the glasses have been shot

Was it not possible to keep the embossed structure of the floor under the roof ? because that's really how it is in cathedrals...

I would have kept all the holes in the wall leading to the outside on that floor too, in my opinion that would provide much more ways to sneak in and out of the place.

I don't like the color for the barriers (red) 9_9 I know, that was the very texture I used, but I don't like it anyway

I would have put the entrance at the other side of the cathedral... no cathedrals have entrance by that side AFAIK. And made 3 doors in fact, double doors to be precise. That entrance door needs more detail too IMO.

I think you should put another texture for the wall surrounding the cathedral. And not that scale, but smaller...

The bell sound is awesome



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Re: unfinished map
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How.Dare.You
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Default Re: unfinished map - 14-03-2005

The map is right on the limit, if I put a texture on Both sides of the ceiling/floor it would make the map unplayable because the engine would render both faces increasing r_speeds. I also got rid of the holes because I needed to cut down the number of brushes used.
I placed the door on that side of the cathedral because I didn't want the terrorists to be able to get straight up the staircases and be on the bombsite before the CT's could get down to cover it.

I can change the size of the outer wall and re-texture it + make the windows more transparent, and I can also change the barriers and ladders to a better texture.

Last edited by How.Dare.You; 14-03-2005 at 14:35..
  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 14-03-2005

Quote:
I placed the door on that side of the cathedral because I didn't want the terrorists to be able to get straight up the staircases and be on the bombsite before the CT's could get down to cover it.
Well turn the staircases the other side, then



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Re: unfinished map
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How.Dare.You
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Default Re: unfinished map - 16-03-2005

Update:

de_goth_cathedral.rar
de_goth_cathedral.exe

The upper ceiling has had to go, it was causing 2000+ r_speeds because of the complex brushes.

Last edited by How.Dare.You; 16-03-2005 at 11:52..
  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 16-03-2005

oh

that halves my interest already...



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Re: unfinished map
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How.Dare.You
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Default Re: unfinished map - 16-03-2005

Sorry PMB, I loved the ceiling too, but to make it a playable map I had to sacrifice brushes, and that was the most complex.....
  
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