.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Common Questions
Common Questions Are you seeking help ? Get it here !

Reply
 
Thread Tools
Bot do not trigger/use func_button
Old
  (#1)
Bend3R
Member
 
Status: Offline
Posts: 50
Join Date: Jun 2005
Default Bot do not trigger/use func_button - 20-05-2010

They just don't want to press on the func_button with their use key :/
I've flag it with "Use Button", he just run into the waypoint and spray on the wall and idling there instead, any ideas?

  
Reply With Quote
Re: Bot do not trigger/use func_button
Old
  (#2)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Bot do not trigger/use func_button - 20-05-2010

What is that func_button there for? Light-switch, door open or what?
  
Reply With Quote
Re: Bot do not trigger/use func_button
Old
  (#3)
Bend3R
Member
 
Status: Offline
Posts: 50
Join Date: Jun 2005
Default Re: Bot do not trigger/use func_button - 20-05-2010

Map change.
Here is the map:
http://www.mediafire.com/?n55nzvyqnjf
  
Reply With Quote
Re: Bot do not trigger/use func_button
Old
  (#4)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Bot do not trigger/use func_button - 20-05-2010

Does that problem happen during normal game playing or when You are using pb debuggoal xx command for testing bots? Did You upload at mediafire also Your pwf file for that map?
  
Reply With Quote
Re: Bot do not trigger/use func_button
Old
  (#5)
Bend3R
Member
 
Status: Offline
Posts: 50
Join Date: Jun 2005
Default Re: Bot do not trigger/use func_button - 20-05-2010

What?
I just put a Normal waypoint with flag "Use Button".
Here is the waypoint:
http://www.mediafire.com/?yytndanyd4y
  
Reply With Quote
Re: Bot do not trigger/use func_button
Old
  (#6)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Bot do not trigger/use func_button - 21-05-2010

http://podbotmm.bots-united.com/doc_v3/index.html
Quote:
Originally Posted by DOCs
VII. What types of map are supported? # Escape(Es), Knife Arena(Ka), Death Match(Dm), Fanatsy(Fy), Grenade War(He), Prepared Assaualt (Pa), Assination\Vip (As), Sniper Wars(Awp), Hostage Rescue(Cs), Bomb Defuse\Plant(De), Hostage Rescue\BombPlant\Defuse (CsDe)
The official answer - Your map is none of those types above.

The technical answer - the game on Your map isn't really starting, because players are joining only one team. Since there is no "game commencing" event coming, the bot code doesn't look for buttons yet. So even if there is USE_BUTTON flag placed on the waypoint, bots believe there is no button on the map, because they are collected when the game is really starting (which is not happening on Your map). Sorry - I don't feel to change that. This is not a bug in bots code - the kind of Your map is just not designed CS way, that's why it's not supported.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com