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General Bot Coding See what a pain it is to get those little mechs shooting around

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Messaging system
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InternetNightmare
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Default Messaging system - 13-02-2004

Well sending messige is something like taht:
Quote:
MESSAGE_BEGIN(MSG_ONE, Msg, NULL, pl->edict());
WRITE_BYTE(Byte);
WRITE_STRING(Textorsmth);
MESSAGE_END();
But were do I find message list for Health and... (I have VGUI message list) for MOD? Maybe I should ask creators? It's not a Half-Life (msgs are in SDK )
  
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Re: Messaging system
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Pierre-Marie Baty
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Default Re: Messaging system - 13-02-2004

If you use metamod, you can use the GET_USER_MSG_ID (PLID, "Health", NULL); macro to get the message ID for Health messages.

If you don't use metamod, you have to keep track yourself of who's who, by hooking pfnRegUserMsg() and checking the return values. pfnRegUserMsg() is called by the MOD when the server boots up so that the MOD can register its network messages to the engine ; the engine replies back with a message ID that will be associated to that message name. By hooking this function you can build yourself a table where you'll look up which message ID corresponds to which message name, and vice versa.

BTW, learning everything that is to learn in the world is a really nice hobby. Keep it up



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Re: Messaging system
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InternetNightmare
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Default Re: Messaging system - 13-02-2004

Thanks! I'm using MetaMOD! Well and current step of learning everything is HL SDK. I already know many things, especialy about PCs.
And if you know some good MetaMOD coding links, feel free to share...
  
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InternetNightmare
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Default Re: Messaging system - 13-02-2004

Oh about good is REAL... Thats a good joke
  
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InternetNightmare
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Default Re: Messaging system - 13-02-2004

Quote:
These are old metamod plugins for very old game called Half-Life and I have stopped wasting all of my time coding/supporting theim.
Is he stuipid or what!?
  
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Re: Messaging system
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Pierre-Marie Baty
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Default Re: Messaging system - 13-02-2004

please stop spamming, though. Consider editing your posts to save space.



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BAStumm
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Default Re: Messaging system - 18-02-2004

wouldn't it be simpler to check indexent->v.health if you want to know health rather than intercepting the messages? or pPlayer->v.health or whatever you prefer to call it....






  
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Pierre-Marie Baty
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Default Re: Messaging system - 18-02-2004

he does not want to KNOW the health... he wants to SET it. Nuance



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botmeister
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Default Re: Messaging system - 19-02-2004

To change the health of a player, just do this:

pPlayer->v.health = new_heath;

but you guys must already know this?


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Re: Messaging system
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Pierre-Marie Baty
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Default Re: Messaging system - 19-02-2004

tsk tsk tsk botmeister...

this is NOT sufficient

Read the beginning of the post

*edit* silly me, the explanation lies in another thread... hold on, lemme look it up
...ah, here it is: http://forums.bots-united.com/showthread.php?t=724



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Last edited by Pierre-Marie Baty; 19-02-2004 at 03:57.. Reason: added URL to other thread
  
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