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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Re: FritzBot Preview #3 Comment Thread
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PrestonKh
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Default Re: FritzBot Preview #3 Comment Thread - 16-02-2005

Quote:
Originally Posted by Maleficus
Heh, it will be a month or more, most likely, before Depot is supported. Its not because I can't do it now, its because I want to finish creating a easy to use path/script system that anyone can waypoint for.

Right now, I can barely use it, its so cumbersome and ugly. Its still changing too - so it doesn't make sense to keep re-waypointing for maps when the system is changing every week (I'm constantly trying new ideas and expanding it, to see what works best and cheapest). Thats why I'm only releasing a few maps at a time.

I used to play DEPOT to death for a couple years on this crazy 64 player server that only played DEPOT, so I know that map really well and a lot of its tricks and hiding places.

You don't really have to pay me - it was a joke. I wouldn't accept your money anyhow: I do this for love of AI and the Wolf community.

btw: there are a LOT of shrub features already in the mod - I've just never really advertised them.

EX:

Helmets actually protect against headshots.

Can revive underwater.

Medics drop health packs when die.

Get another helmet with ammo pack.

Get more needles with ammo pack.

You can shove blocking players on your team (bind a key to "shove").

Meds and Engs can pick up other team's SMG.

You don't pick up ammo if you dont need it.

Lts can only pick up their own ammo, not the ammo of other LTs.

etc, etc - I don't even remember all of the features, I'd have to look thru the src, but most have been around since the very first version of Fritz.
Would this 64 server happen to be Happy Penguin? I'm in the clan or I think of myself as being in it. Anyway, I understand you want to polish up the bots.
-About the shrub...I was hoping to slap the bots around like crazy
  
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Re: FritzBot Preview #3 Comment Thread
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Denny
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Default Re: FritzBot Preview #3 Comment Thread - 16-02-2005

Quote:
Originally Posted by Maleficus
I've been thinking the same thing, to be honest. Right now, their behavior is intelligent, yet varied enough, that each bot ends up with their own personality anyhow.

I'll probably remove them, and just simplifiy the whole .bot file feature.
It's not too bad as is though don't get me wrong.


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Updated: 1/12/06

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Re: FritzBot Preview #3 Comment Thread
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Ancient
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Quote:
Originally Posted by Denny
Put this in your shortcut (it's a shortcut to the Wolf MP executable)
"....\WolfMP.exe" +set fs_game fritzbot +exec server.cfg"

If you need a custom shortcut you can put on your desktop, i can give you mine as well, you'll nedd to change the path of course, but it works.

The dots represent the path to your WofMP.exe file, if you need a server config and map rotate file, let me know and i'll give you a copy of mine. Otherwise you can just select "FritzBot" from the mods list inside Wolf to activate it. So you don't NEED the shortcut, but it is way quicker.

The reason your lagging, and i may be wrong here, is because your hosting an Internet server instead of a LAN server and someone may be trying to connect to you. If you want the server.cfg i got, it'll set it up as a LAN server. My suggestion is to just not even be on the internet when playing Fritzbot (unless you wanna).
Where to put Fritzbot. D:/Program Files/Castlewolfenstien/Frtizbot????

Or

D:/Program Files/CastleWolfentein/Main/Fritzbot??????

That was a big part of my question too


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Re: FritzBot Preview #3 Comment Thread
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CrapShoot
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

its /Program Files/Return to Castle Wolfenstein/Fritzbot
  
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Re: FritzBot Preview #3 Comment Thread
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Denny
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Here's a pic of that memory error mal, if you need it....



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Re: FritzBot Preview #3 Comment Thread
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The Ghost
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Played a bit more tonight, i noticed the sniper on sniper hill runs out of ammo and still keeps aiming and firing like there is ammo in the rifle. Not sure there is a way to fix it, just thought i'd mention it
  
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Re: FritzBot Preview #3 Comment Thread
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Maleficus
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Quote:
Originally Posted by The Ghost
Played a bit more tonight, i noticed the sniper on sniper hill runs out of ammo and still keeps aiming and firing like there is ammo in the rifle. Not sure there is a way to fix it, just thought i'd mention it
Yea, its a bug, an oversight because the sniper rifle is actually treated as two different guns (mauser in non-scoped mode, and sniperrifle in scoped). It will be fixed in patch.


Dum Spiro Spero


  
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Re: FritzBot Preview #3 Comment Thread
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Maleficus
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Quote:
Originally Posted by Denny
Here's a pic of that memory error mal, if you need it....

http://img.photobucket.com/albums/v3...8303/error.jpg
Thanks - I think I may know whats causing it. Hopefully I'll have it fixed soon!


Dum Spiro Spero


  
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Re: FritzBot Preview #3 Comment Thread
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Ancient
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Default Re: FritzBot Preview #3 Comment Thread - 17-02-2005

Quote:
Originally Posted by Denny
Here's a pic of that memory error mal, if you need it....

Hey I got that yesturday when I tried to play. Made me mad.


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Re: FritzBot Preview #3 Comment Thread
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Denny
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Default Re: FritzBot Preview #3 Comment Thread - 18-02-2005

I got another Memory Error when i typed "/map_restart" in the console and hit enter, this one happens each time i try it. Doesn't really matter as the Reset Match voting still works.


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