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New Crashing Problem
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Monster Munched
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Default New Crashing Problem - 06-01-2007

Hi guys, it's been ages since my last post, but I'm still here.

I've noticed a few glitches in the latest build of pbmm (v3b16g).

1) On playing de_aztec 9vs9 I had a score of 27-0 after 5 rounds, indicating something is not up to scratch with pbmm. I saw that there was complaints about the thinking time before shooting in v3b16f, and v3b16g was released saying that it should have been fixed. It hasn't.

2) When I did die for the 1st time in round 6, the game crashed and I was brought back to the windows desktop. This also happened a couple of times in cs_winter_assault but thought nothing of it, but maybe it is more serious than I first thought.

3) Happy New Year To All!!!!

Hope you have fun trying to fix these bugs, or telling me off for having a cr** computer

Ali
  
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Re: New Crashing Problem
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KWo
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Default Re: New Crashing Problem - 07-01-2007

Crash bug is fixed in V3B16h (filebase). Please check how about bots not wanting to shoot (if now it's better or they are still waiting for nothing instead shooting).
  
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Re: New Crashing Problem
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Monster Munched
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Default Re: New Crashing Problem - 08-01-2007

much better, thanks for the fix. The bots are also shooting better now, but they do "think" too much sometimes and I have been able to run up to them and knife them without them shooting me.

Also is there a way of getting them to rush better at the beginning of the rounds, because in maps like de_aztec, I find that I'm the only one out of the spawn area after 15+ seconds, which if playing against people would be disastrous, because there'd be no one holding them off from storming the placs
  
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Re: New Crashing Problem
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KWo
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Default Re: New Crashing Problem - 10-01-2007

I'm out of my country, so my internet access is limited, but I'll try to post during 2 days the new working beta with fixed problem with bots thinking too much instead shooting.

Stay tuned.
  
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