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HLČ Engine Mapping Maps for the Half-Life 2 (Source) engine Half-Life 2

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Converting from Half-life maps to half-life 2
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Jeffrccar
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Default Converting from Half-life maps to half-life 2 - 20-12-2004

take a look at this:
It is on planethalf-life

MAPFool 1.0 Released

Just got word from an old friend of mine, Daryn "PeppyFool" Waite (creator of the Todesangst Mod series) that he has coded a small program to reduce the amount of rework in importing old Half-Life (1) maps into Half-Life 2. Here are some of its features:

Texturing
  • View the textures used in a map file, along with their frequency of usage
  • Export individual or all of the textures used in a map file to .tga
  • Convert exported .tga files into material .vtf files
  • Auto generate generic .vmt files for both regular and transparent textures
  • Globally prepend (insert before) a folder name in front of all the texture names used in a map file
Editing
  • Let you view and analyze all entities and their key values in your map file
  • Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
  • Convert obsolete entities (like func_wall) into their new Source equivalents
  • Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
MAPFool is available for download at: http://www.peppyfool.com/downloads

For more information, see: http://www.peppyfool.com
  
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Re: Converting from Half-life maps to half-life 2
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Zacker
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Default Re: Converting from Half-life maps to half-life 2 - 23-12-2004

Nice tool indeed. Its a shame that Valve either havent made a such tool or dont want to release it. It must have a boring job to convert all the HLS maps.
  
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Re: Converting from Half-life maps to half-life 2
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the Carpenter
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

What a lovely birthday present !

I love peppy !


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I sawed.
I conquered.

  
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Re: Converting from Half-life maps to half-life 2
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J0k3
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

How nice
Btw, Hi all!
J0k3 is back xD
  
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Re: Converting from Half-life maps to half-life 2
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sfx1999
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

I've noticed a problem in some maps. When you have transparent detail brushes, they get backface culled. So, if you have a bush, it will look funny.


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Re: Converting from Half-life maps to half-life 2
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the Carpenter
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

What's backface culling ?


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I conquered.

  
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Re: Converting from Half-life maps to half-life 2
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sfx1999
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

When a triangle is not facing the camera, it is not drawn. It is culled (removed).


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Re: Converting from Half-life maps to half-life 2
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@$3.1415rin
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Default Re: Converting from Half-life maps to half-life 2 - 28-12-2004

the direction of a face is defined by the order of its defining vertices, i.e. if it looks clockwise or counterclockwise to you


  
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Re: Converting from Half-life maps to half-life 2
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stefanhendriks
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Default Re: Converting from Half-life maps to half-life 2 - 29-12-2004

, lets conver the HL DM classics!


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Converting from Half-life maps to half-life 2
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sfx1999
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Default Re: Converting from Half-life maps to half-life 2 - 30-12-2004

I was disappointed with the crossfire port, because the nuke didn't work. Replacing the computer equipment with combine versions was a nice touch.

Also, the guns weren't there.


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