.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > General Bot Coding
General Bot Coding See what a pain it is to get those little mechs shooting around

Thread Tools
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?
Pierre-Marie Baty
Roi de France
Pierre-Marie Baty's Avatar
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 4643'60N 043'0W 0.187A
Default Re: Loading other bot wayponts (standard format?) & Standardized directory structure? - 13-01-2004

Originally Posted by Killaruna
You can't setup visibility tables with navmeshes AFAIK
Actually you still can setup something which resembles vaguely a visibility table, provided the navmesh nodes don't move around once they have been plotted, and provided you don't rely too much on it, especially if you want to figure out ALL the visible nodes from a certain point - since this state will exist only when all the walkfaces will have been "discovered" by the bots.

Originally Posted by botmeister
I suppose one problem will be that the method assumes a certain type of map structure is to be parsed
Yes, so far my navmesh is based out BSP polygons. But give me a way to get the list of world polygons that a particular engine is supposed to display and I'll build you a navmesh out of anything, basically.

RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com