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General Bot Coding See what a pain it is to get those little mechs shooting around

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bot sdk
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stross
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Default bot sdk - 26-02-2007

Hi, I have to realize a generic architecture to modelize behaviors. So I look for a "SDK" to realize a bot (any game is OK for me).

I don't know which one to choose, cause I don't want to loose time (I realize a work placement) with technical problems, I just want to focus on the architecture code.

So I look for something like a template that permit to get the bot perceptions in a symbolic way (ENEMY_IN_FRONT(enemy1), AMMO_LOW, ....), and to act via bot effector easily (SHOOT(enemy1), GET_AMMO, ...). With this type of template I will just have to focus on the decision mecanism, which is interrest me.

Is there someone who can lead me in the choose of a template like this?

thanks

Stross
  
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Re: bot sdk
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The Storm
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Default Re: bot sdk - 26-02-2007

You can try with HLSDK and make a new bot for Half-Life. I suggest Half-Life because it is the easiest way to get the game private data as ammo and such instead of hacking game messages of closed source mods.
Good luck!
  
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stross
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Default Re: bot sdk - 26-02-2007

About the existant bots which gave their source code, do they used such symbols for getting perceptions and acting in the game.

Cause if it's the case, I could also adapt an existing code, and change the decision making mecanism.

I will take a look at the HLSDK.

thank you
  
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The Storm
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Default Re: bot sdk - 27-02-2007

You can use the algoritms from other bots without a problem, you just must understand the HLSDK, how HL and its engine work, ones you get it you will be able to directly add futures in your bot.
  
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stross
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Default Re: bot sdk - 28-02-2007

thanks, for now I will begin to work on the decision mecanism and testing it on a small example. If I have the time at the end of my work placement, I will implement it on a half-life bot.

++

Stross
  
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The Storm
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Default Re: bot sdk - 01-03-2007

I wish you good luck.
  
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