.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Ideas
Ideas One idea per thread please! :)

Reply
 
Thread Tools
Suggestion
Old
  (#1)
fR4gn0tiX!
Member
 
Status: Offline
Posts: 2
Join Date: Dec 2009
Location: Georgia, Tbilisi
Default Suggestion - 26-12-2009

  • When you are near bot and press E (+use) bot says "Roger That!" and follows you.
  • When bots are "using" hostages they are saying: "Using a hostage!". Maybe replace that with "Talking to hostages"?
  • Teach them Jump Bug. When they are falling from high places, they are ducking, when they are 4 units above the ground they realise duck and exactly same time they press jump, so they will make a Jump Bug and they wont lose any health. It's hardest technique for humans, but for bots it will be easy
  
Reply With Quote
Re: Suggestion
Old
  (#2)
Whistler
Summoner
 
Whistler's Avatar
 
Status: Offline
Posts: 1,499
Join Date: Feb 2004
Location: Mist Village
Default Re: Suggestion - 26-12-2009

welcome aboard fR4gn0tiX

well I don't think the 1st one is a good idea... definately no humans would do that

as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1).
  
Reply With Quote
Re: Suggestion
Old
  (#3)
fR4gn0tiX!
Member
 
Status: Offline
Posts: 2
Join Date: Dec 2009
Location: Georgia, Tbilisi
Big Grin Re: Suggestion - 26-12-2009

Quote:
Originally Posted by Whistler View Post
no human players would spam such messages when using a hostage.
Wrong! I do! I've binded it to MOUSE3 xD, but i think you're right, will be better to remove that message. and what about third? maybe add a cvar pb_jumpbug 0/1 and pb_jumpbug_chance 75% ? or something like that...
  
Reply With Quote
Re: Suggestion
Old
  (#4)
Immortal_BLG
Member
 
Status: Offline
Posts: 171
Join Date: Nov 2007
Location: Russian Federation
Thumbs up Re: Suggestion - 27-12-2009

Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....

P.S. JumpBug guide on xtreme-jumps.eu
  
Reply With Quote
Re: Suggestion
Old
  (#5)
mattisbogus
Member
 
Status: Offline
Posts: 46
Join Date: Jun 2009
Default Re: Suggestion - 27-12-2009

Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.

Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way.
  
Reply With Quote
Re: Suggestion
Old
  (#6)
CS1.6
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 84
Join Date: Oct 2006
Default Re: Suggestion - 28-02-2010

IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".
  
Reply With Quote
Re: Suggestion
Old
  (#7)
-={SR}=-Reaper
Member
 
Status: Offline
Posts: 60
Join Date: Mar 2010
Location: n.s.w Australia
Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

I like this idea "it realy peees me off when there is no retreat potion".
or when you want to "SHOTTY RUSH" and the door way is blocked or hall way.

It would be nice to get through the bots.


OFFICAL BETA TESTA -={SR}=-Reaper

My Counter-Strike 1.6 Dedicated Home Server:
REAPER'S Counter-Strike Server
  
Reply With Quote
Re: Suggestion
Old
  (#8)
CS1.6
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 84
Join Date: Oct 2006
Default Re: Suggestion - 04-04-2010

I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.
  
Reply With Quote
Re: Suggestion
Old
  (#9)
-={SR}=-Reaper
Member
 
Status: Offline
Posts: 60
Join Date: Mar 2010
Location: n.s.w Australia
Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.
can i try the plugin please????.
can i have a Download link????.


OFFICAL BETA TESTA -={SR}=-Reaper

My Counter-Strike 1.6 Dedicated Home Server:
REAPER'S Counter-Strike Server
  
Reply With Quote
Re: Suggestion
Old
  (#10)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Suggestion - 04-04-2010

Quote:
Originally Posted by CS1.6 View Post
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".
Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com