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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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New Waypoint Pack Ready! Get It Here!
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the bindlestiff
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Default New Waypoint Pack Ready! Get It Here! - 18-09-2007

Your hard-working waypointers have assembled their latest work into a new package containing many maps plus some updates. Here's what it contains:

NEW:
ammodemo -TomTom
__bridges__ -the bindlestiff
byzantine -TomTom
byzantine-final -TomTom
caha_tavern_b2 -TomTom
church_chic -TomTom
dm_hillb2 -TomTom
et_assault -the bindlestiff
et_mor2 -420Blunt
HoG_b12 -420Blunt
industry2 -420Blunt
marketgarden -the bindlestiff
md_bridge -TomTom
mlb_daybreak -TomTom
mml_church_et_v1 -TomTom
summer_palace -TomTom
transmitter -Craig and the bindlestiff


UPDATES FOR EARLIER WAYPOINT RELEASES:
adlernest -Crapshoot
ga_el_kef - TomTom
trenches05 -TomTom
venice -420Blunt

This pack goes into the /fritzbot folder along with the earlier compliations, Fritz0.pk3 and Fritz1_1.00.pk3.

Note that two maps, daybreak and venice, need the keyword beta patch found here: http://filebase.bots-united.com/inde...on=file&id=430

ENJOY!!!!

Attached Files
File Type: zip Fritz2_1.00.zip (466.1 KB, 1108 views)
  
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Re: New Waypoint Pack Ready! Get It Here!
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TomTom
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Wink Re: New Waypoint Pack Ready! Get It Here! - 18-09-2007


50 MAP SUPPORT MILESTONE TODAY!
TO the bindlestiff, 420Blunt, CrapShoot and Craig for their hard work.


And if you can't download from this forum, a backup copy is now on Filefront as well as in the filebase.

Last edited by TomTom; 18-09-2007 at 11:28.. Reason: copied to file base
  
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Re: New Waypoint Pack Ready! Get It Here!
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nedd3h
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Default Re: New Waypoint Pack Ready! Get It Here! - 18-09-2007

well done!

  
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Re: New Waypoint Pack Ready! Get It Here!
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Maleficus
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Default Re: New Waypoint Pack Ready! Get It Here! - 18-09-2007

Awesome!


Dum Spiro Spero


  
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Re: New Waypoint Pack Ready! Get It Here!
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vlvttch
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Default Re: New Waypoint Pack Ready! Get It Here! - 19-09-2007

Very cool with the new update. I'm not sure what I'm doing wrong but I followed the instructions and added several of the maps on my server rotation and the bots just stand there and the server window says no goals. It's like it doesn't see the new file.
  
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Re: New Waypoint Pack Ready! Get It Here!
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vlvttch
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Default Re: New Waypoint Pack Ready! Get It Here! - 19-09-2007

Never mind I figured it out.
  
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Re: New Waypoint Pack Ready! Get It Here!
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=AIM=
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Default Re: New Waypoint Pack Ready! Get It Here! - 20-09-2007

Sweet.............
  
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Re: New Waypoint Pack Ready! Get It Here!
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tinyrodent
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Default Re: New Waypoint Pack Ready! Get It Here! - 24-09-2007

The bots do not behave very well on some of these maps. I was wondering, what should I read in order to try improving their behavior? For example the Industry2 map has several problems. If I play the Axis team all default settings, I can watch my teammates do some pretty dumb things:

1. All go sit next to the FieldRadio and do nothing while the enemy fires on them, or blows them all up with a satchel charge. Meanwhile the tank is sitting at a barricade. The FieldRadio is not a very important objective this early in the game.

2. All go try to enter the Bunker even though the tank is still sitting at a barricade. They just climb the Bunker door until the FieldRadio is destroyed, then go fix it.

3. Crowd into the tiny hallways where the resupply room is at the corner of the building. Shouldn't there be a rule? Do not get within a certain distance of teammates unless healing. Otherwise it's easy pickings for panzerfaust.
  
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Re: New Waypoint Pack Ready! Get It Here!
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TomTom
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Default Re: New Waypoint Pack Ready! Get It Here! - 24-09-2007

First feedback is very important so the team thanks you. Second if you are reporting problems specific to a map please check to see if a thread exists for that map in the waypoint sub-forum. This waypoint map status wiki topic should have a link to that thread under the discussion column (if the thread exists). If no thread has been started by the waypointer (in this case 420Blunt who BTW did mlb_daybreak not I) for that map then create a new one. BTW There is a bug report form with common issues listed that you can use.

As to learning how to waypoint (or improve waypoints) there are currently 30 articles in the wiki most relating to waypointing. If you have not waypointed Fritzbot ET before I suggest you start with Fritzbot_ET_waypointing_tutorial which will lead you through Denny's tutorial for Fritzbot (RTCW) correcting for things that were changed between the 2 bot mods. The main topic will be your reference to commands and types of actions, and you should also cover The_Route_System to understand how bots navigate a map when not fighting.
Please understand Fritzbot ET can only support one version of a map's waypoints in official map paks so any improvements you think you have found should be shared with the original waypointer to evaluate. Thank you for you interest in improving this great mod.
  
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Re: New Waypoint Pack Ready! Get It Here!
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420Blunt
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Default Re: New Waypoint Pack Ready! Get It Here! - 24-09-2007

I've overlooked the senario where a human player builds the field ops before the tank reaches the bunker door.

I've fixed this and attached for download.

Unzip the pk3 file to your fritzbot folder.
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File Type: zip industry2_1.01.zip (17.1 KB, 848 views)
  
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