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Campaign Start Error
Nova2001's Avatar
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Posts: 75
Join Date: Dec 2005
Default Campaign Start Error - 29-08-2007

Regarding the bug in which some maps are not suitable for starting campaigns with:

Hmm... I ended with a preposition. Oops.

Are these errors consistent for all players? I have campaigns starting with Base 47, Adlernest, Frostbite, Beach Invasion, Foo Fighter, Wacht Am Rein, and Tundra, all of which are marked as "N?". What's "N?" mean? Do they work for some, but not for others? Shall I change them to yeses?
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Re: Campaign Start Error
ET Waypointing team member
TomTom's Avatar
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Posts: 745
Join Date: Jun 2006
Default Re: Campaign Start Error - 04-09-2007

I put the question mark in because I did the campaign tests quickly without investigating why they failed and because when a campaign fails there is no information as to why and many possible causes.

Revisiting Base 47, Adlernest, Frostbite, Beach Invasion, and Tundra I got the same results except for Beach invasion (et_beach) which passed (I think previously I might have forgotten to move the map back into etmain prior to the test).

Please note that all my tests are for sv_pure 1 and 0 but only from the start menu (by mouse or console). When I use the console I get the "corrupted campaign" message (vs crashing ET when selecting by mouse). Now I verify my campaign files are syntactically OK by adding oasis to them as the first map and re-trying. I do not use any map or campaign cycle scripts and so have no defined fallback on error.

Now I do note that if I start a valid campaign and without returning to the start menu I open the console and /campaign ... the problem campaigns that they may then work perfectly fine.

Off hand campaign handling must have been one of the less tested parts of Splash Damages' code when they decided to release the game in 2003.
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