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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Re: waypointing
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baskville
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Default Re: waypointing - 20-04-2006

hang on this is getting even weirder, i just opened the file (the railgun one) and saw the nodes and the two actions are there, but my bot just stands there like a lemon what the hell is going on??
  
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Re: waypointing
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CrapShoot
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Default Re: waypointing - 20-04-2006

Yeah, reading the manual is a good idea....

If it's saying the commands are invalid, then you aren't in editor mode. Remember to start the editor, you need to do this:

/sv_pure 0
/devmap <mapname> (it must be devmap)

Then

/node_editor 1
/node_vis 1
/vid_restart

Also, read this thread and make sure you have the latest waypoint tool:

http://forums.bots-united.com/showthread.php?t=5073

Quote:
Originally Posted by baskville
hang on this is getting even weirder, i just opened the file (the railgun one) and saw the nodes and the two actions are there, but my bot just stands there like a lemon what the hell is going on??
The nav file works for me. Make sure you are adding an axis bot (/addbot fritz). Also, make sure bot_pause is set to 0.
  
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Re: waypointing
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baskville
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Default Re: waypointing - 20-04-2006

ok, now this tool looks different to the one i was using!! Right can i whisper something and dont let anyone else hear!! Come closer.......(whats the difference between adding a route and adding a node? do you need to add both as you travel the map?)
Sorry for seeming so dumb but .....well i get impatient and just want to mess around trying to get a bot to move then do the real thing.
  
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Re: waypointing
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CrapShoot
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Default Re: waypointing - 20-04-2006

The bots will travel the shortest path to an action by default. Routes give them alternate paths to use to get to the actions.

For instance, On Oasis, if there were no routes defined for the allies to grab the flag, all of them would be coming from the same way.

The waypoints will work without routes, so you can ignore that for now.
  
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Re: waypointing
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baskville
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Default Re: waypointing - 20-04-2006

OMG its working, thanks to you!!!
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Re: waypointing
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baskville
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Default Re: waypointing - 20-04-2006

Just one slight thing now, the AIcript does not work, can you send me a version that does work please
  
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Re: waypointing
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Maleficus
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Default Re: waypointing - 20-04-2006

The AIScript was a blank one. YOU have to create the actions, and decide what you want the bots to do with the script yourself.

Look thru some of the default maps/aiscripts, to get an idea.


Dum Spiro Spero


  
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Re: waypointing
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baskville
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Default Re: waypointing - 20-04-2006

Its starting to come together now,slowly but surely, listen, thanks for all the help you been giving guys would of pulled my hair out by now if i had not had all the help, and thanks for not ignoring my questions. Top notch guys, but im sure i will be back asking something else soon .
  
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Re: waypointing
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mootrix
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Default Re: waypointing - 21-04-2006

Thanks for all the help guys, i really like you guys, quick replies and have patient with noobs (if i can call myself so...)




Not that good at photoshop as you can see

  
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Re: waypointing
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mootrix
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Default Re: waypointing - 22-04-2006

i cant the bots make to move i have tried everything... read the manuals looked at the railgun example, there they move even without the "ent". And at battery.... NOWAY i cant move them...




Not that good at photoshop as you can see

  
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