.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Thread Tools
Re: FritzBot ET - its here!!!
Maleficus's Avatar
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: FritzBot ET - its here!!! - 28-03-2006

Originally Posted by vlvttch
Thanks for the response and the help in getting the maps to show up. Just a question regarding et beach map. For some reason the water is all orange. I was wondering if you had considered using mp_beach which as far as I can tell is an almost perfect 1:1 conversion.

As far as a map I would really like to see anytime soon I would like to see the map "xposed".

I'm probably posting in the wrong spot but I started a small dedicated server to try them on it. How do I limit the maxbots in the .cfg file??

Again great work, I'm looking forward to further updates
et_beach IS mp_beach - if you check the readme, its made by the same guy, et_beach is the later version, he just added a few things and then renamed it. Usually if you see orange in the map, your missing some texture. I don't recall every seeing a texture issue with beach.

"g_maxbots" is the max # of bots/clients you want in the game.
"g_minbots" is the bare minimum you want in the game. The game will add bots to build to this number.

Br1gand: I will finish the ETPro script support, so you'll be able to use ETPro map scripts (so battery and the fuel dump CP should be possible). I will prolly also add hit sounds as an optional feature.

Valiant: Thanks for the compliments. Being as human as possible was very important to me, and I spent a lot of time working on it. And while I could never replace a human with Fritz, I'd sure like to simulate one as much as possible. Thats why I like to call FritzBot the "A.I. with character!" (tm).

Dr. Evil: thanks - and to you and your mod.

Everyone: I'm going to take a few days to crank out a Fritz Wolf patch that I've been promising a bunch of ppl, then I'm going to get to work on Tank support (I've already got a lot of code in place), and GoldRush will be one of the first maps to get supported!


Dum Spiro Spero

Reply With Quote
Re: FritzBot ET - its here!!!
Nova2001's Avatar
Status: Offline
Posts: 75
Join Date: Dec 2005
Default Re: FritzBot ET - its here!!! - 28-03-2006

I checked with the courts, and I'm not allowed to ask to have your babies now or at any time in the future. However, I assure you that if anything ever happens to you down the line, I'd gladly take your children and raise them as my own.

I guess what I'm really trying to say is thanks for all your work on this project. The Wolfenstein community owes you one.

I'm an engineer.
Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com