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Hostage Question
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biohazerd87
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Default Hostage Question - 27-10-2004

when do the bots say "Using a Hostage" ? is that supposed to mean something... i mean i know they say it when they are rescuing hostages but what is it supposed to mean
  
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Re: Hostage Question
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>BKA< T Wrecks
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Default Re: Hostage Question - 27-10-2004

As long as they don't say "Abusing a hostage"...



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Re: Hostage Question
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Huntkillaz
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Default Re: Hostage Question - 27-10-2004

Quote:
Originally Posted by biohazerd87
when do the bots say "Using a Hostage" ? is that supposed to mean something... i mean i know they say it when they are rescuing hostages but what is it supposed to mean
"Got Some Hostages, Need Backup" is what it should say,but i think thats what they're meaning..

i don't know if it's used to send a msg to other bots to update thier tasks


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Re: Hostage Question
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sPlOrYgOn
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Default Re: Hostage Question - 28-10-2004

it means they are "+use"ing a hostage...
  
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Re: Hostage Question
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biohazerd87
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Default Re: Hostage Question - 28-10-2004

why not something like... "I'v Got The Hostages"
  
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Re: Hostage Question
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>BKA< T Wrecks
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Default Re: Hostage Question - 28-10-2004

"I've got the hostages"? lol... that sounds like "Great, now we found those bastards, we can round 'em up and bring 'em back to jail where they belong...

To get this thread to a more serious level:

I noticed that being near a hostage makes a CT bot switch from waypointed navigation to unwaypointed navigation. This means that the CT bots heads directly for the hostages and ignores any waypoints around. Now some mappers like to put their hostages into cage thingies, and bots can end up running into a fence and getting stuck...
Would it be possible to delay this switch until the CT bot has reached the goal waypoint? This way it could navigate safely around any obstacles, up to the goal point. Then it would be free to head for the hostages near that point. This ought to be unproblematic no matter whether the waypointer placed, for example, one goal WP between two hostages (like I do) or one goal WP right "in" each hostage (by pushing them a bit away or using noclip mode), like I've seen other waypointers do.



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Re: Hostage Question
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Pierre-Marie Baty
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Default Re: Hostage Question - 28-10-2004

That would be a good idea, however it might look a bit stupid if a bot was to circle all around a hostage without heading straight at it when there's no obstacle in between. I don't know. That ought to be tried, anyway.



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Re: Hostage Question
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>BKA< T Wrecks
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Default Re: Hostage Question - 28-10-2004

I'd say it's worth a shot... Look, in general, hostages are kept at a rather secluded spot anyway (logically). I know hundreds of CS maps, but among all those maps there are very few where the hostages can be accessed from various directions at all.

Normally the hostages are at least in some niche, a dead end of a corridor or in a corner of a room, so if you place a goal WP somewhere in front of them, not much difference will be visible anyway. On the other hand, it will make maps like cs_docks_v1 fully bot-compatible and others like cs_sperrgebiet more enjoyable, because those are maps where bots get stuck because they don't follow waypoints near the hostages any more.

And even if there were a map where hostages are standing right in the middle of an open courtyard, you could place a "circle" of goal WPs around them to avoid the stupid-looking scene of a CT bot carefully manoeuvring around the hostage bunch, only to... "use" them from behind... *ahem* you know what I mean. :o



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Re: Hostage Question
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biohazerd87
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Default Re: Hostage Question - 28-10-2004

and i actaully heard a T bot say using a hostage before
  
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