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General Bot Coding See what a pain it is to get those little mechs shooting around

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Make BOT more client-like (Adding rotational angles velocity)
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Immortal_BLG
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Default Make BOT more client-like (Adding rotational angles velocity) - 13-02-2011

Code:
void AddRotationalAnglesVelocity (edict_t *const botEdict)
{
	if (botEdict->v.fixangle != 2)
	{
		botEdict->v.fixangle = 1;

		return;
	}

	botEdict->v.angles.y += botEdict->v.avelocity.y;

	botEdict->v.angles.ClampYaw ();

	botEdict->v.v_angle.y = botEdict->v.angles.y;

	// Revert all back to defaults....
	botEdict->v.avelocity.y = 0.0f;
	botEdict->v.fixangle = 1;
}
Put this function in bot Think function.

P.S. SORRY FOR BAD ENGLISH!
   
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Re: Make BOT more client-like (Adding rotational angles velocity)
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KWo
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Default Re: Make BOT more client-like (Adding rotational angles velocity) - 13-02-2011

What does it do? What should it be used for?
   
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Re: Make BOT more client-like (Adding rotational angles velocity)
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Immortal_BLG
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Default Re: Make BOT more client-like (Adding rotational angles velocity) - 13-02-2011

Bot, standing on "func_rotating" will look in same direction, but client view angle (yaw) will rotate on this entity (together with "func_rotating").

P.S. Sorry for bad explanation

P.S. test map here

Last edited by Immortal_BLG; 13-02-2011 at 14:17..
   
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