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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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Re: CSBot
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stefanhendriks
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Default Re: CSBot - 19-01-2005

i mean, a cs bot plugin sample. I guess its a template with very basic needs.


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Re: CSBot
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@$3.1415rin
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Default Re: CSBot - 19-01-2005

really looking forward to it ... hopefully no more almost-hacks


  
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Re: CSBot
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SteveC
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Default Re: CSBot - 19-01-2005

I'll bet that it will be based on the CBotManager class which is a friend to the CBasePlayer class. But I've been wrong before!
  
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Re: CSBot
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dub
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Default Re: CSBot - 19-01-2005

yee cant wait , anyone know when the sdk update arrives ?.


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Re: CSBot
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Pierre-Marie Baty
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Default Re: CSBot - 20-01-2005

Quote:
Originally Posted by Whistler
also even if the HL and HL2 single player AI source code is available, you can't legally use it in your programs unless it's a HL mod or bot. Just look at the SDK EULA. To sum up they aren't free software or "open source".
... hence the usefulness of having an engine-independent scheme using a separate interface



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Re: CSBot
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hiyahin
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Default Re: CSBot - 20-01-2005

The bot sample has just came in. If your Steam is costantly running, close it and run it again.


Source SDK
  • Added XSI addon for importing and exporting SMDs
  • Added simple SDK bot sample code for adding bots to your mod
  • Added source files for six Half-Life 2 single player maps
  • Added interface plugin to add bots to mods
  • Fixed resource leak in the SDK launcher and vconfig utiity
  • Added bspzip tool -- allows you to compile custom content directly into a .bsp
  
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