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Example on how to force a weapon drop
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Austin
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Default Example on how to force a weapon drop - 29-02-2004

Can someone show me how to
1) check to see if a person has an awp as their primary weapon
2) force them to drop it?

This would be in a mm plugin running cs 1.5
Thanks!
  
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Re: Example on how to force a weapon drop
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Pierre-Marie Baty
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Default Re: Example on how to force a weapon drop - 29-02-2004

1:
Code:
edict_t *pPlayer;
 
// does this player own an AWP rifle ?
if (pPlayer->v.weapons & (1 << CS_WEAPON_AWP))
; // yes, he does
2:
Code:
// using a server-sided client command, force pPlayer to
// select and drop his AWP
(*g_engfuncs.pfnClientCommand) (pPlayer, "weapon_awp");
(*g_engfuncs.pfnClientCommand) (pPlayer, "drop");
CS_WEAPON_AWP is not defined in the SDK, but look in one or the other CS bot's source code to know its value.

Also check to see whether you need a carriage return (\n) after the client command strings or not.



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Last edited by Pierre-Marie Baty; 29-02-2004 at 21:54..
  
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Re: Example on how to force a weapon drop
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Austin
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Default Re: Example on how to force a weapon drop - 29-02-2004

Pm, Thanks again man! I owe you.
The check is in the mail..

Never mind PM, it was just a dumb joke.

Last edited by Austin; 03-03-2004 at 01:47..
  
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Re: Example on how to force a weapon drop
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Pierre-Marie Baty
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Default Re: Example on how to force a weapon drop - 02-03-2004

check in the mail ? what the hell are you talking about ? o_O



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