Okay lads, there have been quite a couple of bugs pointed out and fixed thanks to you all, and I think now it's time to pick up the rabbit traps.
Upon SoUlFaThEr's request I've been doing some changes to the waypoint editor. The main one is that now all the commands are centralized under the "wpmenu" command, and you theoretically don't need to drop down the console anymore at all when you waypoint a map (you get the ability to place/delete waypoints/pathwaypoints/individual wp flags graphically by pointing at a waypoint and hitting some entry in the menu).
And you know how it goes, while browsing through the code, I've caught a few more bugs on the fly.
The slow-motion is gone. The reason was that Count Floyd was not freeing all his bot's memory correctly. He was freeing the waypoints table twice and it was unclear whether the floyd tables were freed too (he was still reallocating them anyway, possibly causing a big leak).
The bots now have the ability to fight while on a ladder. They don't look at 60° up or down but they really look at the top of the ladder where they want to go when they climb one up. This was an old piece of code remaining from the HPB_bot that was not needed anymore. The fact that the bots angles were forced to 60° up or down while they were on a ladder was what prevented them to fight. They were trying to lock onto the enemy, but the ladder code was re-locking their view angles to 60° immediately after. The same problem happened with breakables that sit on top of ladders (for example, the seat in the plane in cs_747), the bots were unable to shoot it because they couldn't lock onto it. They can now.
I've added a piece of code to make them handle the W_FL_LIFT waypoint flag correctly. The bots now stand still if they're on a lift waypoint and the lift is moving, until they get close enough to their next waypoint.
And I've sent a DLL to SoUlFaThEr for him to test the new button code too (thanks to the contribution of many people, especially Stefan).
And of course, all the bugs mentioned by sPlOrYgOn and the others that I could have remembered have been fixed
I'm waiting for SF's feedback and I'll release an updated SDK and the new podbot binaries for Windows and Linux.