.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Forge of Digital Worlds > Mapping > HL Engine Mapping
HL Engine Mapping Maps for the Half-Life engine Half-Life

Reply
 
Thread Tools
What's Carp Got Cooking ?
Old
  (#1)
the Carpenter
Member
 
the Carpenter's Avatar
 
Status: Offline
Posts: 182
Join Date: Apr 2004
Location: The Great White North
Default What's Carp Got Cooking ? - 21-04-2004

TS_NORMANDIN (dev month 7)
Opinions are welcome:
Top floor hallways:

The courtyard with Carps special animated leaf sprites:

Carps special windows:

The library:

Whaddaya guys think ?


I came.
I sawed.
I conquered.

  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#2)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: What's Carp Got Cooking ? - 21-04-2004

8o

I kneel down before thy, o immense guru...
there's no way I can ever come close to this in my pitiful mapping attemps
You're becoming just as good as 3D_Mike
it's amazing



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#3)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: What's Carp Got Cooking ? - 21-04-2004

ooo now theres a compliment!

i am only seeing one pic tho.......might be my browser acting funny like it is right now tho.......

i know these pics from NBox anyway


  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#4)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: What's Carp Got Cooking ? - 21-04-2004

One suggestion (but perhaps you've already taken this in account) : be sure to reference all your textures in the materials.txt file, so that they play the right bullet hit sound in game (for example, that all your "racks" - the yellow things where people stock up their stuff, dunno how that's called in english - play a metal sound when you shoot them)

That'll be a lovely deathmatch map



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#5)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: What's Carp Got Cooking ? - 21-04-2004

its not a good idea to edit the materials txt as a mapper because it overwrite the one you have........best to have an extra .txt with that info in it...so the guy can copy and paste it into his materials.txt.......i got serious complaints from many for doing this with a map i made and pimped.


  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#6)
rob
Moderator
 
rob's Avatar
 
Status: Offline
Posts: 70
Join Date: Jan 2004
Default Re: What's Carp Got Cooking ? - 21-04-2004

they are called lockers
  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#7)
the Carpenter
Member
 
the Carpenter's Avatar
 
Status: Offline
Posts: 182
Join Date: Apr 2004
Location: The Great White North
Default Re: What's Carp Got Cooking ? - 21-04-2004

I've never done a materials text, but I ain't opposed either.
I'll take that into consideration.
p.s. Thankyou for the praises, PMB, but I have a long way to go before I reach guru status.
Meh ... if only I knew how to model.


I came.
I sawed.
I conquered.

  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#8)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: What's Carp Got Cooking ? - 22-04-2004

yeah thats what i am seriously missing.......models......but i got the Doener King making me models when i need them he does a good job

made my footballs in raidernation


  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#9)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: What's Carp Got Cooking ? - 22-04-2004

what?? you make all your textures yourself and you NEVER classified them according to their material ??

your maps could sound SOOOO MUCH cooler if everything sounded the way it's meant to !!

So far everything in your map must be sounding like "concrete" material (which is the default). I tell you, just make the wood sound like wood, the rock sound like rock, the metal sound like metal, the glass/computer stuff sound like glass... the maps will FEEL real. Try it man. Try it. That's what makes all the difference, when in a firefight you hear bullets doing ricochets on stuff, piercing the metal, tearing the wood...


Take that CS map de_train. Some neat shit in this map is the sound ambience when you're ducking under a train and enemy bursts go ricochet on your wagon : KABALABALAM - it sounds concave, it sounds metallic, it sounds like a real wagon. It does not sound "tac tac tac" like the concrete ricochet sound.

The guys coding Half-Life 2 understood that pretty well : in HL2, everything you'll create, every block you'll draw in your map will get attributed a MATERIAL. It's the contrary of what's happening with HL1: in HL you put textures first, and you worry about the material after, and still - most often only if you have time.

Don't miss that out. Test it once and you won't ever forget to do it anymore.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: What's Carp Got Cooking ?
Old
  (#10)
the Carpenter
Member
 
the Carpenter's Avatar
 
Status: Offline
Posts: 182
Join Date: Apr 2004
Location: The Great White North
Default Re: What's Carp Got Cooking ? - 22-04-2004

Roger that !


I came.
I sawed.
I conquered.

  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com