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Re: coder wanted!
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sPlOrYgOn
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Default Re: coder wanted! - 22-04-2004

Alright i'ma work off template 4 then..
I thought it was a metamod plugin
  
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Re: coder wanted!
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dead bwoy
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Default Re: coder wanted! - 22-04-2004

thats what i thought too!!!
  
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Re: coder wanted!
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sPlOrYgOn
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Default Re: coder wanted! - 22-04-2004

still the template 4.0 doesn't have czero stuff so i guess i'll try and add it...
this won't be pretty...
  
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dead bwoy
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Default Re: coder wanted! - 22-04-2004

If you hit a snag let me take a look at it and I'll see if I can make any sense of it.
  
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Re: coder wanted!
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Default Re: coder wanted! - 23-04-2004

okay finally at last..
been lazy or this woulda been out faster..
http://www.mapzap.org/cfg.zip
you know how to use it...
just it's for you to test and if it works then great if not then i guess i'll have to try again..
already tested with 1.5
  
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dead bwoy
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Default Re: coder wanted! - 23-04-2004

Thanks a million!
Works great with czero mp AND czero sp!!!

I'm looking for a way to load different models for different maps. http://forums.bots-united.com/showpo...0&postcount=10 (details from above) would this be possible to add to the hook, or is there an easier way to do this? Being able to accomplish this would allow us to include every feature we've thought of so far.

Splorygon:
PM me to let me know how you wish your name to appear in the credits!
  
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Re: coder wanted!
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sPlOrYgOn
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Default Re: coder wanted! - 23-04-2004

sorry i have no experience in this..
and i don't really care about credits..
i can't help u make that feature..
[edit]
heres the source code
http://www.mapzap.org/cfgsrc.zip
it's really messy.. and has many unneeded files..
[/edit]

Last edited by sPlOrYgOn; 23-04-2004 at 06:58..
  
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dead bwoy
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Default Re: coder wanted! - 23-04-2004

Thank you so much for all your time!!! I really appreciate it, really!

Does anyone know how I might do this switching of models for different maps? May be a simple batch (bat) file would do the trick? (either renaming the models between maps or cuting and pasting) Can I even execute a batch program from the console? It's been awhile (DOS 6.1) since I messed with batch files...
  
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Re: coder wanted!
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sPlOrYgOn
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Default Re: coder wanted! - 23-04-2004

oh yea i think models are a client side thing..
so you would only be doing it for yourself and no one else would see it..
  
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Re: coder wanted!
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Pierre-Marie Baty
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Default Re: coder wanted! - 23-04-2004

It's doable right in the code. Hook pfnSetModel(), and when it's called for a player entity, just put it the model you want

*edit* ah bah, if it's about PLAYER models, then it's a different story indeed. Player models are set in the player's infobuffer. Look in the BotCreate() function of the HPB_bot to see how botman fill his bots' infobuffer.



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Last edited by Pierre-Marie Baty; 23-04-2004 at 16:05..
  
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