Hello everyone
I'm making some weird stuff for CS, I'm with the AMX Mod X community. What I'm asking is if there is a general way your bots use for considering if something is an enemy, and so, is worth shooting at.
My latest project is stealing the sentry gun idea from TFC and putting them in CS. It works and all and I can also fake so that all your bots create sentry guns also, both randomly around map and when they touch func_bomb_targets and stuff like that.
So as you might understand, everything is great, except that the bots of course don't know that sentries are dangerous and if not avoided, at least should be shot at and hopefully destroyed. So I guess what I'm trying to do is fake it to make your bots believe that my sentry guns are enemy players.
Anyone have any ideas? Please don't say it's impossible, like target entities must be in range 1-32 or stuff like that...
I currently use Realbot on my test server, I guess it's a ~6 month old WIP version.