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Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

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Re: Engine
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sfx1999
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Default Re: Engine - 13-04-2004

For the engine, I would say Quake. Look at this:

http://tenebrae.sourceforge.net/inde...creenshots.txt

Anyway, you could always keep a closed-source security module.
  
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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 14-04-2004

I dont think the quake engine is an ideal 'base' maybe a few aspects of it could be useful.

[EDIT] After looking closely at those sceenshots, they kinda look 'tacky' for modern day games. Take a look at some of the Ogre3D screenshots (http://www.ogre3d.org/modules.php?se...view_album.php), imo that engine looks so much nicer :p[/EDIT]


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Last edited by FrostyCoolSlug; 14-04-2004 at 01:56..
  
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Re: Engine
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SoUlFaThEr
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Default Re: Engine - 14-04-2004

no more quake man

cant even make a huge outdoor scenario......which is something we are more looking into....Ogre seems to be able to do that and it supports LOD and terrain editors.


  
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Re: Engine
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Ava3ar
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Default Re: Engine - 14-04-2004

why doesnt someone sit down and write an engine, no game in mind just an engine (unlike me who has got a game in mind and the game is massive, i mean massive 32cities fully rendered kind of massive)
  
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Re: Engine
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@$3.1415rin
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Default Re: Engine - 14-04-2004

you mean, why doesnt anybody has 15 hours free time each day for 2 months at least ?


  
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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 14-04-2004

Aspirin man, if you're able to write an engine in 2 months I'll eat my hat!

I know your coding skills are extraterrestrial, but still...


Back on track, why would we bother writing an engine which would turn out to be WORSE than what Ogre can currently do, that we would need to MAINTAIN, that would not be so nicely written, that would not be so easily integrable, that would not be so well documented, that would have no prior user base nor support groups, etc, etc... ?
What's the point of putting our time HERE whereas we could put it ELSEWHERE ?



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Re: Engine
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@$3.1415rin
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Default Re: Engine - 14-04-2004

haha pmb, I can write an engine in 2 month ... no problem. maybe a tetris engine or something similar ava4ar said he isnt sure about the size of the engine

extraterrestrial skills ?! you know how productive I've been the last months ? take a look here and you'll see that you'd been by far more productive at least about the bot topic

or maybe we should think about coding a game yet, but about coding the engine

back to topic : yes, the OGRE engine looks nice, and I agree that we should better not hope to have some 3rd party software sometime which isnt available yet ( I guess you don't know what game engine I'm talking about ). and the need to have both nice indoor and outdoor capabilities ... well, maybe we should first discuss what we're exactly up to, what the game we wanna create ...


  
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Re: Engine
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sfx1999
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Default Re: Engine - 20-04-2004

Here are some links for you:

http://www.openrm.org/ <---scene graph management library (free)
http://cal3d.sourceforge.net/ <---skeletal animation library (free)
http://www.libpng.org/ <---PNG compression library (free)
http://www.zlib.org/ <---compression library (you guessed it, free)

BTW, http://genecys.sourceforge.net/ was made with a bunch of free libraries, check out some of them on the bottom.
  
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Re: Engine
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stefanhendriks
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Default Re: Engine - 21-04-2004

come on guys, writing an RTS engine is easy to do in a week (with 8 hours a day programming). But a 3D engine would be a total different story


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Re: Engine
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Bill
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Default Re: Engine - 21-04-2004

Quote:
Originally Posted by stefanhendriks
come on guys, writing an RTS engine is easy to do in a week (with 8 hours a day programming). But a 3D engine would be a total different story
In a week?...damn man, what do you eat for breakfast?
  
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