.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Engine
Old
  (#131)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: Engine - 17-05-2004

we were more centered around around a real world topic involving things that are happening in our time right now.....world conflicts. this was up for discussion for a while and it settled mostly on this so........Iraq, Jugoslavia, Isreal, Afghanistan. something to that effect. we would like to have it tactical to some extent because non tactical games like UT are "boring" after a while.
(that was my 2 cents on that last comment btw)


  
Reply With Quote
Re: Engine
Old
  (#132)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 17-05-2004

like bf2 and desertcombat like then,,. can i be a suicide bomber?
  
Reply With Quote
Re: Engine
Old
  (#133)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 17-05-2004

there will be suicide bombers

I encourage everybody asking to read the previous posts in this thread as well as the other threads in this forum to learn what has been decided.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#134)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 18-05-2004

mmmm.. car bombs..

I can see something like GTA cropping up here.. "Drive Your car here. Bomb Planted, dont crash into shit, hit button, get out car.. RUUUUUUN"

Anyway, there are seperate threads which discuss 'Gameplay' we are soley attempting to determine which engine would be best to create this game around here


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#135)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Engine - 18-05-2004

How about sound? FMOD?
  
Reply With Quote
Re: Engine
Old
  (#136)
DrEvil
Member
 
DrEvil's Avatar
 
Status: Offline
Posts: 142
Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Engine - 18-05-2004

I've used fmod, its rediculously easy to use. We will be using OpenAL for our current project because fmod is only free for non-commercial use. Sound & input is about the easiest aspects of a game by far.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
Reply With Quote
Re: Engine
Old
  (#137)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 19-05-2004

agreed, playing sounds wont take long to code.. the recording of sounds thou, i can imagine will take a loooong time (unless someone has a large stock of guns we can record handy). Recording 'Radio Message' would be easy, i volenteer to do a british dude, tally ho chaps! (I think i just blew my chances)


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#138)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 19-05-2004

i suggest english only.. different accents.. but all english..
desert combat mod for bf42 annoys me alittle when they used languages atleast i dont understand.. and since no one understand they dont really respond to it.. you have to read the message when you are in one team,..
  
Reply With Quote
Re: Engine
Old
  (#139)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 19-05-2004

DC has the option to translate radio commands to english, although afaik, people neglect to notice it :p

And i dont even know if it works in DC


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#140)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Engine - 22-05-2004

Quote:
Originally Posted by FrostyCoolSlug
mmmm.. car bombs..
Don't forget IED's stuffed into dead dogs on the side or the road.

There should also be "civilian contractors" (mercenaries) who can use whatever weapons they want during combat instead of being forced ot use standard military issued weapons. That'll allow for the shotgun, pepper spray, exploding bullets, or whatever our demented minds can come up with

Of course, being a merc will have some disadvantages, such as you'll have to pay for your weapons and armor etc, and you may not get what you want or expect as there's a lot of shady weapons dealers out there.

One thing I'd love to see, but I don't know if it's too complex, is for people to get wounded in a more or less realistic fashion. I'd rather not see health points go down, but instead see mobility reduced, movement restricted and slowed, and so on, depending on where the body was hit and the severity of the wounds. I've seen something like this before, so I know it can be done.

Keep in mind, we have to balance realism with fun. If it's too tactical, it'll get boring, if it's too simplistic, it'll be fun at first, then get boring quickly.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com