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E[POD]bot Evil mutants tamed out of POD-bot by The Storm and Markus Heiden Counter-Strike

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Re: players vs bots
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  (#61)
MarD
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Default Re: players vs bots - 24-06-2005

Heyyo,

Hmm, I know PODbot mm supports CZ. I'm not sure which other ones do as well.. Check the other bot's forum sections for FAQs, they might help.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: players vs bots
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  (#62)
KWo
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Default Re: players vs bots - 24-06-2005

It's time e[pod]bot should support CZ , too.
Look what sPlOrYgOn made in pod code to support it. I guess it shouldn't be a big problem for THE_STORM.
  
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Re: players vs bots
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  (#63)
The Storm
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Default Re: players vs bots - 24-06-2005

Every bot that can be runned on CS 1.6 too can be runned and on CZ. EPB work with CZ tested by me but you still don't do that because I must change some code in EPB because EPB can detect only cstrike folder but not CZ folder so in the next release EPB will support CZ without any problem.
  
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Re: players vs bots
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MarD
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Default Re: players vs bots - 24-06-2005

Heyyo,

I heard you need to fix the model detection, cause I remember reading a podbot mm fix for that so I'd work fine in CZ.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: players vs bots
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brettyboy879
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Default Re: players vs bots - 25-06-2005

i tried to install podbot_mm but the read me confused me. Is it really as complicated as it sounds?
  
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Re: players vs bots
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  (#66)
Whistler
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Default Re: players vs bots - 25-06-2005

PHP Code:
int UTIL_GetTeam(edict_t *pEntity)
{
   
union
   
{
      
short s;
      
char c[2];
   } 
t;

   
char *g_engfuncs.pfnInfoKeyValue(g_engfuncs.pfnGetInfoKeyBuffer(pEntity), "model");
   
t.c[0] = p[0];
   
t.c[1] = p[1];

   if (
t.== (('e' << 8) + 't') || // TError
      
t.== (('e' << 8) + 'l') || // LEet
      
t.== (('r' << 8) + 'a') || // ARctic
      
t.== (('u' << 8) + 'g') || // GUerilla
      
t.== (('i' << 8) + 'm')) // MIlitia
      
return TEAM_TERRORIST;

   return 
TEAM_CT// URban, GSg9, SAs, GIgn, VIp, SPetsnaz

  
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Re: players vs bots
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MarD
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Default Re: players vs bots - 25-06-2005

Heyyo,

At first it is a bit overwhelming, but then after getting it right, you realise how easy it is to setup.

Just create a folder called "addons" in your "cstrike" folder

create another folder inside your "addons" folder called "metamod"

inside that folder, create another folder called "dlls" and that's where you put your "metamod.dll" file.

We'll start out with just this for now. Just answer back once you get this part nailed down.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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Re: players vs bots
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  (#68)
brettyboy879
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Default Re: players vs bots - 25-06-2005

well i already have metamod installed, becuase the amxmodx installer did that defualt
  
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Re: players vs bots
Old
  (#69)
The Storm
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Default Re: players vs bots - 25-06-2005

Quote:
Originally Posted by Whistler
PHP Code:
int UTIL_GetTeam(edict_t *pEntity)
{
   
union
   
{
      
short s;
      
char c[2];
   } 
t;

   
char *g_engfuncs.pfnInfoKeyValue(g_engfuncs.pfnGetInfoKeyBuffer(pEntity), "model");
   
t.c[0] = p[0];
   
t.c[1] = p[1];

   if (
t.== (('e' << 8) + 't') || // TError
      
t.== (('e' << 8) + 'l') || // LEet
      
t.== (('r' << 8) + 'a') || // ARctic
      
t.== (('u' << 8) + 'g') || // GUerilla
      
t.== (('i' << 8) + 'm')) // MIlitia
      
return TEAM_TERRORIST;

   return 
TEAM_CT// URban, GSg9, SAs, GIgn, VIp, SPetsnaz

Thanks a lot Whistler.
  
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Re: players vs bots
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  (#70)
brettyboy879
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Default Re: players vs bots - 25-06-2005

im an idiot.... WHat do i do with that code?
  
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