.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Reply
 
Thread Tools
Waypointing mode.
Old
  (#1)
DrEvil
Member
 
DrEvil's Avatar
 
Status: Offline
Posts: 142
Join Date: Jan 2004
Location: Los Angeles, CA
Default Waypointing mode. - 20-07-2005

Hey Mal, DrEvil from Omni-bot. Was browsing your site and noticed the screens in your beta .5 thread that show your waypoint drawing and couldn't help but chuckle at how we both happened to implement it pretty much the same way. My screens I guess great minds think alike?



Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
Reply With Quote
Re: Waypointing mode.
Old
  (#2)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Waypointing mode. - 21-07-2005

Heh, you should see the old way I did it: last year before I changed the waypoint editor over to the client side, I was just using TempEntitys on the server side, so I just represented the node radius with just 2 lines, like a compass. The better to not run over the entity limit.

Cheers!


Dum Spiro Spero


  
Reply With Quote
Re: Waypointing mode.
Old
  (#3)
Rebel
Member
 
Status: Offline
Posts: 26
Join Date: Aug 2004
Default Re: Waypointing mode. - 21-07-2005

Quote:
Originally Posted by DrEvil
Hey Mal, DrEvil from Omni-bot. Was browsing your site and noticed the screens in your beta .5 thread that show your waypoint drawing and couldn't help but chuckle at how we both happened to implement it pretty much the same way. My screens I guess great minds think alike?

Hello DrEvil.

Btw are there any feat's in yr bot that reduce lag and pings in game (when play no online , just like singlplayer with bots) like in Mol's FritzBot ? Its important for me...
  
Reply With Quote
Re: Waypointing mode.
Old
  (#4)
DrEvil
Member
 
DrEvil's Avatar
 
Status: Offline
Posts: 142
Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Waypointing mode. - 21-07-2005

Not sure what you mean. Like unlagged 2.0 or something?

Omni-bot runs with ET, ETpub, ETF, and HL2 and HL1(both unreleased currently).

Maleficus, unfortunately my line drawing is still entity based, as I wanted to limit client side modifications as much as possible. I've just limited it to ~500 lines and sort them from closest to farthest so the farther ones get 'culled'.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
Reply With Quote
Re: Waypointing mode.
Old
  (#5)
Rebel
Member
 
Status: Offline
Posts: 26
Join Date: Aug 2004
Default Re: Waypointing mode. - 22-07-2005

Quote:
Originally Posted by DrEvil
Not sure what you mean. Like unlagged 2.0 or something?

Omni-bot runs with ET, ETpub, ETF, and HL2 and HL1(both unreleased currently).
Yes DrEvil, U're right.
I meant this - smthn like unlagged thing in game to reduce ping and lags. Has yr bot it ? if no so play goes really slowly during the game in multyplayer with bots ...
  
Reply With Quote
Re: Waypointing mode.
Old
  (#6)
Denny
FritzRTCW Team Member
 
Denny's Avatar
 
Status: Offline
Posts: 370
Join Date: Oct 2004
Location: Minnesota, USA
Default Re: Waypointing mode. - 22-07-2005

Quote:
Originally Posted by Rebel
Yes DrEvil, U're right.
I meant this - smthn like unlagged thing in game to reduce ping and lags. Has yr bot it ? if no so play goes really slowly during the game in multyplayer with bots ...
You mean like code optimization so things take up less PC resources and reduce overall lag correct?


FritzbotRTCW Official Waypointer & Beta Tester
Updated: 1/12/06

Click Here to view my current waypointing progress.
  
Reply With Quote
Re: Waypointing mode.
Old
  (#7)
Rebel
Member
 
Status: Offline
Posts: 26
Join Date: Aug 2004
Default Re: Waypointing mode. - 26-07-2005

Quote:
Originally Posted by Denny
You mean like code optimization so things take up less PC resources and reduce overall lag correct?
yes, U're sertainlly right man, aii meant this .
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com