No problem. After all, waypointing was never your #1 business (I don't mean in terms of quality (for quality was sure top-notch!) but in terms of priority, eh?
). I think tasks are split up quite well the way it is now: You make maps (which you can and I can't), and I make waypoints (which both of us can). Dunno if
I can call myself "as good as you", but from the feedback I've received so far I'd at least say that I'm not too bad...
Maybe I can nag either biohazerd87 or Huntakillaz into the category I'd like to have for a partner, hehe... peace, guys. Don't take me too seriously...
@biohazerd87: You never saw a _bc map because we never made one. You know, modifying entities can be done on the server, whereas all clients can play with the default bsp. Thus we (mainly Austin, that is, for he was the only real 1337 guy involved) weren't sure what to do:
1) Make _bc maps, thus causing confusion and forcing everyone (no matter if admin or player) to d/l these new versions
2) Make a little program (Austin) in order to create external entity manipulation files which could be read by a server on map start - this would have rendered making changed BSPs unnecessary - and having to negotiate with mappers from all over the world, too. Interested ppl could have d/l'ed a little cfg file thingy from here, and zap!
3) Leave it all as it is, because at that time the new button code came into reach, and it looked like two of the biggest concerns (buttons & lifts) would finally work without changing anything in the map. Unfortunately, though... *sigh*
That's more or less how I remember it. No warranties...