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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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quick angle question.
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Pierre-Marie Baty
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Default quick angle question. - 01-06-2005

Ho

I've been hacking around the HL2 SDK and I'm sorta noticing something weird.

In HL1, adding positive values to the pitch angle (vertical) would make a player look up.
In HL2, adding positive values to the pitch angle (vertical) would make a player look down.

I noticed that because I use my own VecToAngles and reciprocal, and I've been finding that my FOV check function doesn't work, unless I revert the pitch.

Anybody to confirm this ?



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