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Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot > Waypoint Forum
Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Adlernest
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CrapShoot
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Default Adlernest - 09-01-2007

Adlernest is ready for your testing.

Waypoints are here
Map is here

Let me know about any bugs, game balance issues, or any different ideas you may have for the setup.

Last edited by CrapShoot; 20-01-2007 at 22:28.. Reason: updated waypoint link for v1.03
  
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Re: Adlernest
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nedd3h
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Default Re: Adlernest - 09-01-2007

great! will get you some feedback asap!

  
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lordbeaver
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Default Re: Adlernest - 10-01-2007

great job!
  
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Maleficus
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Default Re: Adlernest - 10-01-2007

Played it for a couple rounds - looks good.


Dum Spiro Spero


  
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Re: Adlernest
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CrapShoot
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Default Re: Adlernest - 11-01-2007

minor updates:

added playerclips for the suicidal bots
tweaked balance a bit

i edited the link to the waypoints in the original post.
  
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Re: Adlernest
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nedd3h
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Default Re: Adlernest - 16-01-2007

v1.01

• i haven't seen any allied bots go over the wall to get to controller, this is a common route in most non-bot games
• an allied covert bot got stuck trying to jump onto table to get docs (i didn't see it myself so have no bot name)

• levers are working well



more feedback soon!
  
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Re: Adlernest
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CrapShoot
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Default Re: Adlernest - 17-01-2007

thanks nedd3h.

The bots should use the route over the wall in the version you have. It's pathed and routed for the engineers. In version 1.02, I've set the routing so the engineers will only use that path now as it's probably the safest / quickest way to get there.

I've also tweaked the nodes back at the documents so they jump up on the table a bit better.

v1.02 is here
  
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nedd3h
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Default Re: Adlernest - 18-01-2007

Quote:
Originally Posted by CrapShoot View Post
I've set the routing so the engineers will only use that path now as it's probably the safest / quickest way to get there.
maybe change only to mostly ?
  
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Re: Adlernest
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CrapShoot
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Default Re: Adlernest - 20-01-2007

you're right of course. I'll probably make it so after the initial rush, they will use the other route occasionally as well. It should be ok on the first rush as the defense doesn't really have time to set up.

Before I post that update, I'm curious to see what you think of the balance..and to know if you think I should send some of the offense through the Axis spawn...
  
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Re: Adlernest
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nedd3h
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Default Re: Adlernest - 20-01-2007

Quote:
Originally Posted by CrapShoot View Post
I'm curious to see what you think of the balance..and to know if you think I should send some of the offense through the Axis spawn...
i (and others) say yes... i was going to suggest that but wanted to have more games before i said anything
  
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