.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Engine
Old
  (#11)
Nova
Council Member
 
Nova's Avatar
 
Status: Offline
Posts: 761
Join Date: Nov 2003
Location: Kiel, Germany
Default Re: Engine - 31-12-2003

Quote:
Originally Posted by stefanhendriks
rofl! no, i think this is the place to be. I htink Nova was lost
Believe me dude when i say:

IM DA CRAZY SHIT ITSELF *rofl*


nova

- Quote: <kodex> I swear. Beta testing increases your e-wang ! :p

- Remember, today is the tomorrow you worried about yesterday.


   
Reply With Quote
Re: Engine
Old
  (#12)
Phreak
Guest
 
Status:
Posts: n/a
Default Re: Engine - 02-01-2004

I was wondering if you all wanted to try something different. I don't personally own this but I have had it before. DarkBASIC. Its a very powerful little language. I would suggest some of you look into it and tell me what you think. I have been learning the Game Engine side to C++ and would feel quietly confident in starting an engine with anyone who wanted to also. Otherwise, if anyone wants to make a programming language, that would be more of a strong point for me...



DarkBASIC = worth looking into....


Phreak
   
Reply With Quote
Re: Engine
Old
  (#13)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 4643'60N 043'0W 0.187A
Default Re: Engine - 02-01-2004

What are the advantages over C ? I mean, it's not like any of us didn't knew C... Generally these little languages you find in games are more aimed at the game designers who don't know how to code in C and want to do some job by themselves... Dunno, just asking.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
   
Reply With Quote
Re: Engine
Old
  (#14)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,075
Join Date: Nov 2003
Location: Netherlands
Default Re: Engine - 02-01-2004

i'd say stick with C/C++, its multi-OS (which IS important)


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
   
Reply With Quote
Re: Engine
Old
  (#15)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Engine - 02-01-2004

somehow basic sounds noob-like, slow, ....

I think DarkBasic can be pretty powerful to create little applications with quite nice gfx, but I guess it'll get problematic when looking at performance, extensibility ( vertex and pixel shader - hehe ) and interfacing other parts of code like c/c++


   
Reply With Quote
Re: Engine
Old
  (#16)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,075
Join Date: Nov 2003
Location: Netherlands
Default Re: Engine - 02-01-2004

Basic is slow, but i believe the other forms of basic (not officialy by M$) can equal almost the speed of C/C++. I would say these basic things are just like C but using BASIC like commands.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
   
Reply With Quote
Re: Engine
Old
  (#17)
Phreak
Guest
 
Status:
Posts: n/a
Default Re: Engine - 02-01-2004

too true. Oh well, just a thought...


Phreak
   
Reply With Quote
Re: Engine
Old
  (#18)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Engine - 02-01-2004

Basic can be very fast if it's compiled into machine code. I'd stick with C++ because it is something that won't be going away anytime soon, many programmers use it, it can do anything, and it can be compiled to multiple platforms with little differences.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
   
Reply With Quote
Re: Engine
Old
  (#19)
DrEvil
Member
 
DrEvil's Avatar
 
Status: Offline
Posts: 142
Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Engine - 02-01-2004

I'd suggest looking into the Ogre rendering system http://www.ogre3d.org It's an open source engine with alot of support and alot of great features. The only downside is that it's just a rendering system but many people have been successful as integrating ODE(Open Dynamics Engine) into it, which is a pretty nice physics system capable of alot of different things including great looking vehicle dynamics. It's got quite a few different scene managers such as BSP, Octree, and several other terrain managers. Overall it appears to be a great system thats very easily set up, and in the next week or so the new release will support hardware shaders.

If you guys are truely interested in doing your own system it is definately a system to take a look at.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


   
Reply With Quote
Re: Engine
Old
  (#20)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 4643'60N 043'0W 0.187A
Default Re: Engine - 04-01-2004

my god, this is some neat stuff indeed! 8o

*edited*

after reading it twice, this is the best candidate for an engine I've seen so far! 8D



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."

Last edited by Pierre-Marie Baty; 04-01-2004 at 16:58..
   
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com