.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Time to make some decisions?
Old
  (#31)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 4643'60N 043'0W 0.187A
Default Re: Time to make some decisions? - 26-05-2004

I've came to think about it but...

In definitive, aren't the game rules something we may want to worry last, after we get a rendering engine and physics system working, and convincing player movement physics ?

Once we get these we can build any sort of game on top of it, very fast.

Every FPS game starts out by developing a crude deathmatch. Team code and game rules get added later, if one thinks about it.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#32)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 26-05-2004

*thinks about it..*
*Gets Headache*
I hate thinking

Anyway, i suppose to an extent, you are right.. but.. it would be VERY crude, no real weapons or player models, more like a bunch of skeletons running around. Its more a 'proof of concept' rather than a crude deathmatch game, once you can get more than one player into the game, spawn them, and have them all running around together, its THEN that you can start adding game rules. (You could always give them guns, and release it as 'skeleton deathmatch' ). I Think from there, you add teams, then weapons. It seems more logical that way, rather than code a load of stuff for deathmatch, then have to change it all again for teamplay :p


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#33)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,075
Join Date: Nov 2003
Location: Netherlands
Default Re: Time to make some decisions? - 26-05-2004

Yes, basicly we need:

- a rendering engine (taking care of rendering the world but also the entities)
- a good working entity system being able to spawn players and anything else needed. If possible something dynamic, so we can extend this easily.
- a physics system (not required, could be done later)

when these 3 are in, we can concern about game rules. I'd be more then happy to see some players run in a basic room together at first.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#34)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 26-05-2004

I think the final decision on the main game engine has been decided, (Ogre, there havnt really been many others that offer the graphical support and abilities of it).

I agree on the entity system, seeing as this will be coded by us, anything will be possible at the end of the day.

When it comes to physics, i think we should concider this from the start rather than later, This way, we wont have to concider doing player animations before physics are implemented

On your last comment, once we see a couple of players running around in a room, we will be making serious progress


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#35)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 4643'60N 043'0W 0.187A
Default Re: Time to make some decisions? - 27-05-2004

Frosty is right: physics must come with the engine. It's a whole. Ogre doesn't feature any physics/collision system. Without physics players would be floating in the air through walls.

Ogre + ODE is the way to go. We'd have to investigate on the different collision plugins existing for Ogre.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#36)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 27-05-2004

if i remember right, one of the ogre examples contains a minor implementaiont of ODE, throwing a ball at some bricks from a first person view.. maybe look into that a bit more


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#37)
Brainz
Member
 
Brainz's Avatar
 
Status: Offline
Posts: 270
Join Date: Jun 2004
Location: Nottingham, UK
Default Re: Time to make some decisions? - 08-06-2004

Originality and realism? Ironsights. Modeled Iron sights preferably. As far as I know there is only one 'good' modern combat game to utilise the system, and thats a HL mod.
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#38)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Time to make some decisions? - 08-06-2004

Quote:
Originally Posted by Brainz
Originality and realism? Ironsights. Modeled Iron sights preferably. As far as I know there is only one 'good' modern combat game to utilise the system, and thats a HL mod.
can you please be slightly clearer, i have _NO_ idea what Ironsights are

thanks


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#39)
Bill
Guest
 
Status:
Posts: n/a
Default Re: Time to make some decisions? - 08-06-2004

Quote:
Originally Posted by FrostyCoolSlug
can you please be slightly clearer, i have _NO_ idea what Ironsights are

thanks
Iron sights mean that there are NO crosshairs...your character moves fast with his weapon drawn, but shooting is extremely hard because you're firing without aiming. You hit the iron sights key, and it bring the gun up to eye level, so you can see the sight.

If you have UT2004, this was implemented in the Red Orchestra modification.

http://redorchestramod.gameservers.net/

At least, that's what I always thought they were.
   
Reply With Quote
Re: Time to make some decisions?
Old
  (#40)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Time to make some decisions? - 08-06-2004

call of duty use a kind of ironsight..
   
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com