.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Ideas
Ideas One idea per thread please! :)

Reply
 
Thread Tools
Pathway delete
Old
  (#1)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Pathway delete - 05-06-2004

This will probley require the waypoint code to be rewriten but it is something to think about.

Could you add a command to remove ALL the pathways to a waypoint. I would use this a lot when your adding waypoints and you only want 1 path to it but you have like 10 connecting to it. It is a real hassel to delete each one.
  
Reply With Quote
Re: Pathway delete
Old
  (#2)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Pathway delete - 05-06-2004

/scratches head

1. Insert all waypoints around
2. Turn apmd off by setting it to zero
3. Insert the one WP to rule them all
4. Manually add the one connection you want to lead to this WP
5. Turn apmd back on
6. Marry the princess and live happily ever after



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Pathway delete
Old
  (#3)
biohazerd87
Moderator by day Waypointer by night
 
biohazerd87's Avatar
 
Status: Offline
Posts: 1,039
Join Date: Apr 2004
Location: Missouri
Default Re: Pathway delete - 05-06-2004

yeah I thought it as possible
  
Reply With Quote
Re: Pathway delete
Old
  (#4)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Pathway delete - 05-06-2004

Well, I guess somehow it's always a question of either adapting your own way of working to the program or adapting the program to your way of working... both ways are possible, it's just a question of what's easier or better to adapt. Of course, the answer to this question highly depends on each person's individual taste. Personally I think that the option you proposed is not necessary, but a) that's just my personal opinion and b) the WP editor has apparently been made to work in a way that goes well with my way of working. Lucky me.
Any "neutral" opinions from other folks? C'me on, I know there are more guys out there who are making WPs... Huntakillaz, KWo?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Pathway delete
Old
  (#5)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: Pathway delete - 06-06-2004

lol actually i wouldn't mind, something like this..i'm lazy i already got apmd menu binded i can easly go zero and back but i never do....this would be faster


●_•
  
Reply With Quote
Re: Pathway delete
Old
  (#6)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Pathway delete - 06-06-2004

Hm... ok, I'm not really convinced that adding a WP without apmd adjustements, deleting all connections from/to it and then manually drawing the one desired connection is really faster, but so far it's 2:1 for this "delete all connections" command. If a majority is in favour of this solution, sPlOrYgOn says it's ok to code AND if there's room in the WP menu (w/o changing all numbers or creating too many sub-levels), I'll be the last one to object. After all, I don't have to use this if I don't like it.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Pathway delete
Old
  (#7)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Pathway delete - 06-06-2004

Quote:
Originally Posted by >BKA< T Wrecks
Hm... ok, I'm not really convinced that adding a WP without apmd adjustements, deleting all connections from/to it and then manually drawing the one desired connection is really faster, but so far it's 2:1 for this "delete all connections" command.
2:2 - I'm agree with You T Wrecks (I don't need this , too).
Yes, this can be faster - if You can bind some extra key for "Delete all path incomming/outgoing" (this new function) , for some existing WP it can be fatser - use one key to delete all path of this WP,cache this WP by second key, go to this WP You want connection, use third key to open menu add path and select something (forth key). If You want Your way - first You have to delete WP (first key), set apmd to 0 (second key), place new WP (third and fourth key), cache this new WP (fifth key), go to this WP you want to connect and use sixth key to open "add path" submenu, and select something by seventh key. But this can be useful only in the situation You want exactly one connection to this selected and existing WP. So how much of time will You save during waypointing one map? In normal waypointing You try autopathmax distance set to this value that placed WP connects only WP's closest to this placed. For this You can use some binded key, too. Other things -
1. I don't have more free keys to have possibility bind a new function.
2. This situation described by biohazerd87 I can see during my waypointing exceptionally, so to solve this situation I don't think we need ask coders.
This is my private opinion.

Yes - if coders want to do this for some lazy waypointers - why not?

So becasue of this 2:2 maybe wait for deciding vote of SF - he do much more for waypointing than me - so let SF give deciding vote for this.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com