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server-crash on addbot
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booiiing
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Default server-crash on addbot - 10-07-2004

it seems like the bots do not like my system :-/
well my new problem is a crashing server, the system-details are as posted here, but statsme was downgraded to 2.7.1
i have tested it several times and it looks like the reproducable scenario is the following:
when two or more bots have left the server and you add one or more bots without having had (is this correct english ??? ) a map change, the server crashes with a segfault.
this happens for example, when some players join and though some bots leave (btw: can this be supressed?) and you want to fill the server with bots again, because you want to play humans vs. bots.

<edit>it happens, when i add bots via "joebot addbot ..." and via "joebot fillserver"</edit>


-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GE/ED d-- s: a--- C++++ UL++ P+++ L+++
E--- W++ !N !o !K w--- !O !M !V PS+++ PE-(--)
Y+>++ PGP+++ t+ !5 X+ R+ tv- b+ DI? D+ G
e h---(+) r+++ y+++
-----END GEEK CODE BLOCK-----

Last edited by booiiing; 10-07-2004 at 16:31..
  
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Re: server-crash on addbot
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booiiing
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Default Re: server-crash on addbot - 01-08-2004

the server is running for quite some time now and it seems, that the reproducing-scenario is not that simple. sometimes everything works just fine, sometimes the server crashes on addbot.
i hope there is someone investigating in this, who has some knowledge of the code.
i would search myself, but i do not have time to dig into and understand the code.


-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GE/ED d-- s: a--- C++++ UL++ P+++ L+++
E--- W++ !N !o !K w--- !O !M !V PS+++ PE-(--)
Y+>++ PGP+++ t+ !5 X+ R+ tv- b+ DI? D+ G
e h---(+) r+++ y+++
-----END GEEK CODE BLOCK-----
  
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Re: server-crash on addbot
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cruft
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Default Re: server-crash on addbot - 02-08-2004

I've had similar problems when running with a number of metamod plugins. There are instances where some plugins are not coded to be "bot-aware" or "bot-friendly."

I would suggest running just the joebot plugin for a while to see that it's stable. Then add your plugins one by one until the problem appears again to isolate the plugin that's causing the problem.
  
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