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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Waypoint need
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Witold PL
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Default Waypoint need - 18-01-2010

I need waypoints to:

-Marakesh streets by night
-1944_beach.

Someone have it?
  
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Re: Waypoint need
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TomTom
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Default Re: Waypoint need - 19-01-2010

I assume you mean Marakesh streets 2 by night. There are 2 versions, one being marked final by Avoc. I have a port of 420Blunt's et_mor2 waypoints to et_mor2_night_final that I was adding new paths to. 420Blunt sent me his waypoints for the earlier et_mor2_night version without any of the new paths. However 420Blunt has disabled the neutral barricades which are a problem for bots, while I still have not decided how to treat the neutral barricades.
These waypoints are only Test quality to WIP quality, and both lack team balance especially with regards to the tank.
I might have time to look at them again in February OR I could email them to you as-is for testing and suggestions.

1944_beach I don't have fritzbot waypoints for, maybe somebody else has something started.. There are a couple of problems in the map for fritzbots (the 3 barriers nearest to the beach), but I think that can be worked arround. I will have no time to start anything for 1-2 weeks.
  
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Re: Waypoint need
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Witold PL
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Default Re: Waypoint need - 20-01-2010

ehh... maybe someone have waypoints for supplydepot2

Quote:
(the 3 barriers nearest to the beach)
Put jump waypoint over there. And bots should past trough
  
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Re: Waypoint need
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TomTom
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Default Re: Waypoint need - 21-01-2010

I recommend using Supply depot night (supply_pro) instead. Practically the same map, plus damageable truck and lower lighting. Waypoints were released in Fritz3_1.00.pk3

I stopped waypointing supplydepot2 at pre-beta quailty because FritzBots think the truck is damageable. I have not revisited supplydepot2 for a couple of years, but I will email the WIP0.29 waypoints to you.
  
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