O'BOY! THINGS ARE DYING OFF IN THESE FORUMS AGAIN.
Anyway while porting my 2hide wip0.03 over to support 2hide_cal_r1, I noticed a minor error in the aiscript. That got me back testing 2hide and fixing some other minor stuff. So I have just posted
0.04 to my website. I am still evaluating the diffuse of the big gun. Once I am happy with that I will start the formal testing to make 2hide a beta release.
I will also release the first wip for 2hide_cal_r1 in the next week or so. So for those of you who prefer a shorter competition type game that may be more to your liking.
BTW I will not support 2hide_cal nor 2hide_cal_r as they are earlier bugged versions of 2hide_cal_r1