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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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Re: YaPB ARM Port
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jeefo
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Default Re: YaPB ARM Port - 18-12-2015

Replace function SineCosine in corelib.h

Code:
   static inline void SineCosine (float rad, float *sin, float *cos)
   {
#if defined (_WIN32) && defined (_MSC_VER)
      __asm
      {
         fld dword ptr[rad]
         fsincos
         mov ebx, [cos]
         fstp dword ptr[ebx]
         mov ebx, [sin]
         fstp dword ptr[ebx]
      }
#elif defined (__linux__) || defined (GCC) || defined (__APPLE__)
      register double _cos, _sin;
      __asm __volatile__ ("fsincos" : "=t" (_cos), "=u" (_sin) : "0" (rad));

      *cos = _cos;
      *sin = _sin;
#else
      *sin = sinf (rad);
      *cos = cosf (rad);
#endif
   }
with:

Code:
   static inline void SineCosine (float rad, float *sin, float *cos)
   {
      *sin = sinf (rad);
      *cos = cosf (rad);
   }
  
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Re: YaPB ARM Port
Old
  (#12)
jeefo
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Default Re: YaPB ARM Port - 18-12-2015

You're also need working with CSDM sources, they're not in git, as i'm currently not going to add complete support for this mod.
Attached Files
File Type: zip yapb_dirty_src.zip (211.2 KB, 475 views)
  
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Re: YaPB ARM Port
Old
  (#13)
openglhk
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Default Re: YaPB ARM Port - 18-12-2015

Quote:
Originally Posted by jeefo View Post
Replace function SineCosine in corelib.h

Code:
   static inline void SineCosine (float rad, float *sin, float *cos)
   {
#if defined (_WIN32) && defined (_MSC_VER)
      __asm
      {
         fld dword ptr[rad]
         fsincos
         mov ebx, [cos]
         fstp dword ptr[ebx]
         mov ebx, [sin]
         fstp dword ptr[ebx]
      }
#elif defined (__linux__) || defined (GCC) || defined (__APPLE__)
      register double _cos, _sin;
      __asm __volatile__ ("fsincos" : "=t" (_cos), "=u" (_sin) : "0" (rad));

      *cos = _cos;
      *sin = _sin;
#else
      *sin = sinf (rad);
      *cos = cosf (rad);
#endif
   }
with:

Code:
   static inline void SineCosine (float rad, float *sin, float *cos)
   {
      *sin = sinf (rad);
      *cos = cosf (rad);
   }
Thanks, compile successful after i remove that fsincos - x86 instruction
But seems that xash3D build all *.so library into the apk package.

It is necessary to compile mp_dll? or just replaced by yapb.so?

Last edited by openglhk; 18-12-2015 at 15:43..
  
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Re: YaPB ARM Port
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jeefo
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Default Re: YaPB ARM Port - 18-12-2015

Quote:
Originally Posted by openglhk View Post
Thanks, compile successful after i remove that fsincos - x86 instruction
But seems that xash3D build all *.so library into the apk package.

It is necessary to compile mp_dll? or just replaced by yapb.so?
i don't know actually how xash on android loads gamedll and how it's called. for the normal scenario xash should load yapb binary, and yapb binary will load gamedll binary creating somewhat bridge between xash and gamedll.

any tut on how to build for android?
  
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Re: YaPB ARM Port
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RoboCop
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Default Re: YaPB ARM Port - 19-12-2015

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Last edited by RoboCop; 19-12-2015 at 02:42..
  
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Re: YaPB ARM Port
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openglhk
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Default Re: YaPB ARM Port - 19-12-2015

Quote:
Originally Posted by jeefo View Post
i don't know actually how xash on android loads gamedll and how it's called. for the normal scenario xash should load yapb binary, and yapb binary will load gamedll binary creating somewhat bridge between xash and gamedll.

any tut on how to build for android?
if yapb binary is a bridge, xash3d (ARM arch) should not able to load x86 .dll/.so

yapb source code here: https://github.com/jeefo/yapb/blob/m...face.cpp#L3043

i build the xash3d for android from the below sources:

https://github.com/SDLash3D/xash3d-android-project
  
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Re: YaPB ARM Port
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openglhk
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Default Re: YaPB ARM Port - 20-12-2015

Quote:
Originally Posted by openglhk View Post
if yapb binary is a bridge, xash3d (ARM arch) should not able to load x86 .dll/.so

yapb source code here: https://github.com/jeefo/yapb/blob/m...face.cpp#L3043

i build the xash3d for android from the below sources:

https://github.com/SDLash3D/xash3d-android-project
CSDM source code: https://github.com/mittorn/csdm
CSDM android build: https://github.com/mittorn/csdm-android

update: i'm trying to modify inferface.cpp
  
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Re: YaPB ARM Port
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jeefo
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Default Re: YaPB ARM Port - 20-12-2015

I will build csdm with yapb for android next week. Just need to setup build env.
  
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Re: YaPB ARM Port
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openglhk
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Default Re: YaPB ARM Port - 21-12-2015

Quote:
Originally Posted by jeefo View Post
I will build csdm with yapb for android next week. Just need to setup build env.
awesome!
  
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Re: YaPB ARM Port
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jeefo
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Default Re: YaPB ARM Port - 21-12-2015

OMG! POD-Bots on my phone!

But.. Not yet playable, as they doesn't support the CSDM mod completely. Will work a little more, to a playable state.



  
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