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player() call crash in the HPB template #4
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c00l
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Default player() call crash in the HPB template #4 - 07-05-2004

I downloaded the HPB template #4. But it doesn't work. When i write "addbot" at console CS 1.6 (STEAM) crashes. This bug in player() call:

void player( entvars_t *pev )
{
static LINK_ENTITY_FUNC otherClassName = NULL;
if (otherClassName == NULL)
otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(h_Library,
"player");
if (otherClassName != NULL)
{
(*otherClassName)(pev);// <== this call crash CS.
}
}
How to fix it?
  
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Re: player() call crash in the HPB template #4
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Pierre-Marie Baty
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Default Re: player() call crash in the HPB template #4 - 07-05-2004

This is curious because I tested it myself before releasing it and it worked... and this part of code never changed since the previous templates, it's the same function all the other non-metamod bots are using.

Does it crash on the first addbot call ? Is it systematic ?

Is it on a dedicated server or on a Steam listenserver ?

Are you running other third party DLLs such as metamod ?



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Re: player() call crash in the HPB template #4
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c00l
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Default Re: player() call crash in the HPB template #4 - 08-05-2004

It always crashes when i call addbot. I use the steam listen server (CS 1.6). I don't use Metamods. Maybe player() call changed in 1.6?
  
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Re: player() call crash in the HPB template #4
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Pierre-Marie Baty
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Default Re: player() call crash in the HPB template #4 - 10-05-2004

Which compiler do you use for compiling the HPB template ?
I have tested it using a MSVC 6 compiled binary. Some compilers may not work at all.



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Re: player() call crash in the HPB template #4
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Default Re: player() call crash in the HPB template #4 - 10-05-2004

I use MSVC 6.00...
Anybody who have working bots source on CS 1.6 (STEAM) please post your BotCreate() function to this thread.
  
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Re: player() call crash in the HPB template #4
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Pierre-Marie Baty
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Default Re: player() call crash in the HPB template #4 - 10-05-2004

Well there must be something wrong with your Counter-Strike, because I downloaded the HPB template again, compiled a DLL and tested it, I fired a random map (it was de_torn), and everything worked just fine. I could type "addbot" several times and several bots joined, picked their team, and started running around shooting at enemies.

There WAS, however, a problem related to the last Steam update, being that the mp.dll file that is the Counter-Strike game DLL, was not extracted from the Steam cache. That caused the HPB_bot DLL to crash the first time I fired up a server because it couldn't find the Game DLL to load. If you want your HPB_bot DLL to automatically extract the mp.dll file from the Steam cache in case it can't find it on disk, you can modify your GiveFnptrsToDll() function like this :
Code:
#ifndef __linux__
#ifdef __BORLANDC__
extern "C" DLLEXPORT void EXPORT GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals)
#else
void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
#endif
#else
extern "C" DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
#endif
{
   int pos;
   unsigned char *filebuf;
   int filesize;
   FILE *filep;
   char game_dir[256];
   char mod_name[32];
 
   // get the engine functions from the engine...
 
   // test if we're running Steam or not and shorten the engine functions table if we aren't
   if ((access("valve/steam.inf", 0) != -1) || (access("FileSystem_Steam.dll", 0) != -1))
	  memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); // steam
   else
	  memcpy(&g_engfuncs, pengfuncsFromEngine, 144 * sizeof(uint32)); // non-steam
 
   gpGlobals = pGlobals;
 
   // find the directory name of the currently running MOD...
   GET_GAME_DIR (game_dir);
 
   pos = strlen(game_dir) - 1;
 
   // skip any eventual trailing slashes
   while ((pos) && (game_dir[pos] == '/'))
	  pos--;
 
   // scan backwards till first directory separator...
   while ((pos) && (game_dir[pos] != '/'))
	  pos--;
   if (pos > 0)
	  pos++; // found one ? skip it
 
   strcpy(mod_name, &game_dir[pos]);
 
   if (strcmpi(mod_name, "valve") == 0)
   {
	  mod_id = VALVE_DLL;
#ifndef __linux__
	  // test if the game DLL file is NOT available outside of the Steam/PAK cache
	  if (access("valve/dlls/hl.dll", 0) == -1)
	  {
		 filebuf = LOAD_FILE_FOR_ME ("dlls/hl.dll", &filesize);
		 filep = fopen ("valve/dlls/hl.dll", "wb");
		 if (filep != NULL)
		 {
			fwrite (filebuf, 1, filesize, filep); // if in cache, then extract it
			fclose (filep);
		 }
	  }
	  h_Library = LoadLibrary("valve/dlls/hl.dll"); // and load the library
#else
	  h_Library = dlopen("valve/dlls/hl_i386.so", RTLD_NOW); // and load the library
#endif
   }
   else if (strcmpi(mod_name, "tfc") == 0)
   {
	  mod_id = TFC_DLL;
#ifndef __linux__
	  // test if the game DLL file is NOT available outside of the Steam/PAK cache
	  if (access("tfc/dlls/tfc.dll", 0) == -1)
	  {
		 filebuf = LOAD_FILE_FOR_ME ("dlls/tfc.dll", &filesize);
		 filep = fopen ("tfc/dlls/tfc.dll", "wb");
		 if (filep != NULL)
		 {
			fwrite (filebuf, 1, filesize, filep); // if in cache, then extract it
			fclose (filep);
		 }
	  }
	  h_Library = LoadLibrary("tfc/dlls/tfc.dll");
#else
	  h_Library = dlopen("tfc/dlls/tfc_i386.so", RTLD_NOW);
#endif
   }
   else if (strcmpi(mod_name, "cstrike") == 0)
   {
	  mod_id = CSTRIKE_DLL;
#ifndef __linux__
	  // test if the game DLL file is NOT available outside of the Steam/PAK cache
	  if (access("cstrike/dlls/mp.dll", 0) == -1)
	  {
		 filebuf = LOAD_FILE_FOR_ME ("dlls/mp.dll", &filesize);
		 filep = fopen ("cstrike/dlls/mp.dll", "wb");
		 if (filep != NULL)
		 {
			fwrite (filebuf, 1, filesize, filep); // if in cache, then extract it
			fclose (filep);
		 }
	  }
	  h_Library = LoadLibrary("cstrike/dlls/mp.dll");
#else
	  h_Library = dlopen("cstrike/dlls/cs_i386.so", RTLD_NOW);
#endif
   }
   else if (strcmpi(mod_name, "gearbox") == 0)
   {
	  mod_id = GEARBOX_DLL;
#ifndef __linux__
	  // test if the game DLL file is NOT available outside of the Steam/PAK cache
	  if (access("gearbox/dlls/opfor.dll", 0) == -1)
	  {
		 filebuf = LOAD_FILE_FOR_ME ("dlls/opfor.dll", &filesize);
		 filep = fopen ("gearbox/dlls/opfor.dll", "wb");
		 if (filep != NULL)
		 {
			fwrite (filebuf, 1, filesize, filep); // if in cache, then extract it
			fclose (filep);
		 }
	  }
	  h_Library = LoadLibrary("gearbox/dlls/opfor.dll");
#else
	  h_Library = dlopen("gearbox/dlls/opfor_i386.so", RTLD_NOW);
#endif
   }
   else if (strcmpi(mod_name, "frontline") == 0)
   {
	  mod_id = FRONTLINE_DLL;
#ifndef __linux__
	  // test if the game DLL file is NOT available outside of the Steam/PAK cache
	  if (access("frontline/dlls/frontline.dll", 0) == -1)
	  {
		 filebuf = LOAD_FILE_FOR_ME ("dlls/frontline.dll", &filesize);
		 filep = fopen ("frontline/dlls/frontline.dll", "wb");
		 if (filep != NULL)
		 {
			fwrite (filebuf, 1, filesize, filep); // if in cache, then extract it
			fclose (filep);
		 }
	  }
	  h_Library = LoadLibrary("frontline/dlls/frontline.dll");
#else
	  h_Library = dlopen("frontline/dlls/front_i386.so", RTLD_NOW);
#endif
   }
   if (h_Library == NULL)
   {
	   // Directory error or Unsupported MOD!
 
	  ALERT( at_error, "HPB_bot - MOD dll not found (or unsupported MOD)!" );
   }

   // and now we need to pass engine functions table to the game DLL (in fact it's our own
   // functions we are passing here, but the game DLL won't notice)...
   pengfuncsFromEngine->pfnPrecacheModel = pfnPrecacheModel;
   pengfuncsFromEngine->pfnPrecacheSound = pfnPrecacheSound;
   pengfuncsFromEngine->pfnSetModel = pfnSetModel;
   pengfuncsFromEngine->pfnModelIndex = pfnModelIndex;
   pengfuncsFromEngine->pfnModelFrames = pfnModelFrames;
   pengfuncsFromEngine->pfnSetSize = pfnSetSize;
   pengfuncsFromEngine->pfnChangeLevel = pfnChangeLevel;
   pengfuncsFromEngine->pfnGetSpawnParms = pfnGetSpawnParms;
   pengfuncsFromEngine->pfnSaveSpawnParms = pfnSaveSpawnParms;
   pengfuncsFromEngine->pfnVecToYaw = pfnVecToYaw;
   pengfuncsFromEngine->pfnVecToAngles = pfnVecToAngles;
   pengfuncsFromEngine->pfnMoveToOrigin = pfnMoveToOrigin;
   pengfuncsFromEngine->pfnChangeYaw = pfnChangeYaw;
   pengfuncsFromEngine->pfnChangePitch = pfnChangePitch;
   pengfuncsFromEngine->pfnFindEntityByString = pfnFindEntityByString;
   pengfuncsFromEngine->pfnGetEntityIllum = pfnGetEntityIllum;
   pengfuncsFromEngine->pfnFindEntityInSphere = pfnFindEntityInSphere;
   pengfuncsFromEngine->pfnFindClientInPVS = pfnFindClientInPVS;
   pengfuncsFromEngine->pfnEntitiesInPVS = pfnEntitiesInPVS;
   pengfuncsFromEngine->pfnMakeVectors = pfnMakeVectors;
   pengfuncsFromEngine->pfnAngleVectors = pfnAngleVectors;
   pengfuncsFromEngine->pfnCreateEntity = pfnCreateEntity;
   pengfuncsFromEngine->pfnRemoveEntity = pfnRemoveEntity;
   pengfuncsFromEngine->pfnCreateNamedEntity = pfnCreateNamedEntity;
   pengfuncsFromEngine->pfnMakeStatic = pfnMakeStatic;
   pengfuncsFromEngine->pfnEntIsOnFloor = pfnEntIsOnFloor;
   pengfuncsFromEngine->pfnDropToFloor = pfnDropToFloor;
   pengfuncsFromEngine->pfnWalkMove = pfnWalkMove;
   pengfuncsFromEngine->pfnSetOrigin = pfnSetOrigin;
   pengfuncsFromEngine->pfnEmitSound = pfnEmitSound;
   pengfuncsFromEngine->pfnEmitAmbientSound = pfnEmitAmbientSound;
   pengfuncsFromEngine->pfnTraceLine = pfnTraceLine;
   pengfuncsFromEngine->pfnTraceToss = pfnTraceToss;
   pengfuncsFromEngine->pfnTraceMonsterHull = pfnTraceMonsterHull;
   pengfuncsFromEngine->pfnTraceHull = pfnTraceHull;
   pengfuncsFromEngine->pfnTraceModel = pfnTraceModel;
   pengfuncsFromEngine->pfnTraceTexture = pfnTraceTexture;
   pengfuncsFromEngine->pfnTraceSphere = pfnTraceSphere;
   pengfuncsFromEngine->pfnGetAimVector = pfnGetAimVector;
   pengfuncsFromEngine->pfnServerCommand = pfnServerCommand;
   pengfuncsFromEngine->pfnServerExecute = pfnServerExecute;
   pengfuncsFromEngine->pfnClientCommand = pfnClientCommand;
   pengfuncsFromEngine->pfnParticleEffect = pfnParticleEffect;
   pengfuncsFromEngine->pfnLightStyle = pfnLightStyle;
   pengfuncsFromEngine->pfnDecalIndex = pfnDecalIndex;
   pengfuncsFromEngine->pfnPointContents = pfnPointContents;
   pengfuncsFromEngine->pfnMessageBegin = pfnMessageBegin;
   pengfuncsFromEngine->pfnMessageEnd = pfnMessageEnd;
   pengfuncsFromEngine->pfnWriteByte = pfnWriteByte;
   pengfuncsFromEngine->pfnWriteChar = pfnWriteChar;
   pengfuncsFromEngine->pfnWriteShort = pfnWriteShort;
   pengfuncsFromEngine->pfnWriteLong = pfnWriteLong;
   pengfuncsFromEngine->pfnWriteAngle = pfnWriteAngle;
   pengfuncsFromEngine->pfnWriteCoord = pfnWriteCoord;
   pengfuncsFromEngine->pfnWriteString = pfnWriteString;
   pengfuncsFromEngine->pfnWriteEntity = pfnWriteEntity;
   pengfuncsFromEngine->pfnCVarRegister = pfnCVarRegister;
   pengfuncsFromEngine->pfnCVarGetFloat = pfnCVarGetFloat;
   pengfuncsFromEngine->pfnCVarGetString = pfnCVarGetString;
   pengfuncsFromEngine->pfnCVarSetFloat = pfnCVarSetFloat;
   pengfuncsFromEngine->pfnCVarSetString = pfnCVarSetString;
   pengfuncsFromEngine->pfnPvAllocEntPrivateData = pfnPvAllocEntPrivateData;
   pengfuncsFromEngine->pfnPvEntPrivateData = pfnPvEntPrivateData;
   pengfuncsFromEngine->pfnFreeEntPrivateData = pfnFreeEntPrivateData;
   pengfuncsFromEngine->pfnSzFromIndex = pfnSzFromIndex;
   pengfuncsFromEngine->pfnAllocString = pfnAllocString;
   pengfuncsFromEngine->pfnGetVarsOfEnt = pfnGetVarsOfEnt;
   pengfuncsFromEngine->pfnPEntityOfEntOffset = pfnPEntityOfEntOffset;
   pengfuncsFromEngine->pfnEntOffsetOfPEntity = pfnEntOffsetOfPEntity;
   pengfuncsFromEngine->pfnIndexOfEdict = pfnIndexOfEdict;
   pengfuncsFromEngine->pfnPEntityOfEntIndex = pfnPEntityOfEntIndex;
   pengfuncsFromEngine->pfnFindEntityByVars = pfnFindEntityByVars;
   pengfuncsFromEngine->pfnGetModelPtr = pfnGetModelPtr;
   pengfuncsFromEngine->pfnRegUserMsg = pfnRegUserMsg;
   pengfuncsFromEngine->pfnAnimationAutomove = pfnAnimationAutomove;
   pengfuncsFromEngine->pfnGetBonePosition = pfnGetBonePosition;
   pengfuncsFromEngine->pfnFunctionFromName = pfnFunctionFromName;
   pengfuncsFromEngine->pfnNameForFunction = pfnNameForFunction;
   pengfuncsFromEngine->pfnClientPrintf = pfnClientPrintf;
   pengfuncsFromEngine->pfnServerPrint = pfnServerPrint;
   pengfuncsFromEngine->pfnCmd_Args = Cmd_Args;
   pengfuncsFromEngine->pfnCmd_Argv = Cmd_Argv;
   pengfuncsFromEngine->pfnCmd_Argc = Cmd_Argc;
   pengfuncsFromEngine->pfnGetAttachment = pfnGetAttachment;
   pengfuncsFromEngine->pfnCRC32_Init = pfnCRC32_Init;
   pengfuncsFromEngine->pfnCRC32_ProcessBuffer = pfnCRC32_ProcessBuffer;
   pengfuncsFromEngine->pfnCRC32_ProcessByte = pfnCRC32_ProcessByte;
   pengfuncsFromEngine->pfnCRC32_Final = pfnCRC32_Final;
   pengfuncsFromEngine->pfnRandomLong = pfnRandomLong;
   pengfuncsFromEngine->pfnRandomFloat = pfnRandomFloat;
   pengfuncsFromEngine->pfnSetView = pfnSetView;
   pengfuncsFromEngine->pfnTime = pfnTime;
   pengfuncsFromEngine->pfnCrosshairAngle = pfnCrosshairAngle;
   pengfuncsFromEngine->pfnLoadFileForMe = pfnLoadFileForMe;
   pengfuncsFromEngine->pfnFreeFile = pfnFreeFile;
   pengfuncsFromEngine->pfnEndSection = pfnEndSection;
   pengfuncsFromEngine->pfnCompareFileTime = pfnCompareFileTime;
   pengfuncsFromEngine->pfnGetGameDir = pfnGetGameDir;
   pengfuncsFromEngine->pfnCvar_RegisterVariable = pfnCvar_RegisterVariable;
   pengfuncsFromEngine->pfnFadeClientVolume = pfnFadeClientVolume;
   pengfuncsFromEngine->pfnSetClientMaxspeed = pfnSetClientMaxspeed;
   pengfuncsFromEngine->pfnCreateFakeClient = pfnCreateFakeClient;
   pengfuncsFromEngine->pfnRunPlayerMove = pfnRunPlayerMove;
   pengfuncsFromEngine->pfnNumberOfEntities = pfnNumberOfEntities;
   pengfuncsFromEngine->pfnGetInfoKeyBuffer = pfnGetInfoKeyBuffer;
   pengfuncsFromEngine->pfnInfoKeyValue = pfnInfoKeyValue;
   pengfuncsFromEngine->pfnSetKeyValue = pfnSetKeyValue;
   pengfuncsFromEngine->pfnSetClientKeyValue = pfnSetClientKeyValue;
   pengfuncsFromEngine->pfnIsMapValid = pfnIsMapValid;
   pengfuncsFromEngine->pfnStaticDecal = pfnStaticDecal;
   pengfuncsFromEngine->pfnPrecacheGeneric = pfnPrecacheGeneric;
   pengfuncsFromEngine->pfnGetPlayerUserId = pfnGetPlayerUserId;
   pengfuncsFromEngine->pfnBuildSoundMsg = pfnBuildSoundMsg;
   pengfuncsFromEngine->pfnIsDedicatedServer = pfnIsDedicatedServer;
   pengfuncsFromEngine->pfnCVarGetPointer = pfnCVarGetPointer;
   pengfuncsFromEngine->pfnGetPlayerWONId = pfnGetPlayerWONId;
   pengfuncsFromEngine->pfnInfo_RemoveKey = pfnInfo_RemoveKey;
   pengfuncsFromEngine->pfnGetPhysicsKeyValue = pfnGetPhysicsKeyValue;
   pengfuncsFromEngine->pfnSetPhysicsKeyValue = pfnSetPhysicsKeyValue;
   pengfuncsFromEngine->pfnGetPhysicsInfoString = pfnGetPhysicsInfoString;
   pengfuncsFromEngine->pfnPrecacheEvent = pfnPrecacheEvent;
   pengfuncsFromEngine->pfnPlaybackEvent = pfnPlaybackEvent;
   pengfuncsFromEngine->pfnSetFatPVS = pfnSetFatPVS;
   pengfuncsFromEngine->pfnSetFatPAS = pfnSetFatPAS;
   pengfuncsFromEngine->pfnCheckVisibility = pfnCheckVisibility;
   pengfuncsFromEngine->pfnDeltaSetField = pfnDeltaSetField;
   pengfuncsFromEngine->pfnDeltaUnsetField = pfnDeltaUnsetField;
   pengfuncsFromEngine->pfnDeltaAddEncoder = pfnDeltaAddEncoder;
   pengfuncsFromEngine->pfnGetCurrentPlayer = pfnGetCurrentPlayer;
   pengfuncsFromEngine->pfnCanSkipPlayer = pfnCanSkipPlayer;
   pengfuncsFromEngine->pfnDeltaFindField = pfnDeltaFindField;
   pengfuncsFromEngine->pfnDeltaSetFieldByIndex = pfnDeltaSetFieldByIndex;
   pengfuncsFromEngine->pfnDeltaUnsetFieldByIndex = pfnDeltaUnsetFieldByIndex;
   pengfuncsFromEngine->pfnSetGroupMask = pfnSetGroupMask;
   pengfuncsFromEngine->pfnCreateInstancedBaseline = pfnCreateInstancedBaseline;
   pengfuncsFromEngine->pfnCvar_DirectSet = pfnCvar_DirectSet;
   pengfuncsFromEngine->pfnForceUnmodified = pfnForceUnmodified;
   pengfuncsFromEngine->pfnGetPlayerStats = pfnGetPlayerStats;
   pengfuncsFromEngine->pfnAddServerCommand = pfnAddServerCommand;
   pengfuncsFromEngine->pfnVoice_GetClientListening = pfnVoice_GetClientListening;
   pengfuncsFromEngine->pfnVoice_SetClientListening = pfnVoice_SetClientListening;
   pengfuncsFromEngine->pfnGetPlayerAuthId = pfnGetPlayerAuthId; 
   pengfuncsFromEngine->pfnSequenceGet = pfnSequenceGet;
   pengfuncsFromEngine->pfnSequencePickSentence = pfnSequencePickSentence;
   pengfuncsFromEngine->pfnGetFileSize = pfnGetFileSize;
   pengfuncsFromEngine->pfnGetApproxWavePlayLen = pfnGetApproxWavePlayLen;
   pengfuncsFromEngine->pfnIsCareerMatch = pfnIsCareerMatch;
   pengfuncsFromEngine->pfnGetLocalizedStringLength = pfnGetLocalizedStringLength;
   pengfuncsFromEngine->pfnRegisterTutorMessageShown = pfnRegisterTutorMessageShown;
   pengfuncsFromEngine->pfnGetTimesTutorMessageShown = pfnGetTimesTutorMessageShown;
   pengfuncsFromEngine->pfnProcessTutorMessageDecayBuffer = pfnProcessTutorMessageDecayBuffer;
   pengfuncsFromEngine->pfnConstructTutorMessageDecayBuffer = pfnConstructTutorMessageDecayBuffer;
   pengfuncsFromEngine->pfnResetTutorMessageDecayData = pfnResetTutorMessageDecayData;
 
   // give the engine functions to the other DLL...
   (*(GIVEFNPTRSTODLL) GetProcAddress (h_Library, "GiveFnptrsToDll")) (pengfuncsFromEngine, pGlobals);
 
   return; // finished, interfacing from gamedll to engine complete
}



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