.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > YaPB
YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

Reply
 
Thread Tools
Re: YaPB 2.25
Old
  (#21)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 452
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB 2.25 - 14-08-2006

Quote:
Originally Posted by [NvT]_KaszpiR_
i talkied on priv with strelomet, he gave me linux auto updater (the bash script) - for me worker flawlessly (gentoo), and bot runds now 24/7 for testing purposes (i set server to run only on maps i got and YAPB supports)
Greate Wanna see results

Quote:
Originally Posted by [NvT]_KaszpiR_
Would be nicer if it start as English by default ( )
Well program supports two languages, so i'll keep everything like now. But by default you only need press ok.

Quote:
Originally Posted by [NvT]_KaszpiR_
Maybe small file downloaded on program update to support translations?
Not understand that one Please explain this more clearly...


Quote:
Originally Posted by [NvT]_KaszpiR_
Would be nice if the script could detect if the metamod is installed, i had my toys running on my listen serevr and was not surprised when i wrote meta list (i expected YAPB gonna change files). So if metamod is installed it could show notification window with option like :
- Install as standalone (your metamod will not be loaded)
-Install as metamod plugin (adds itself to the end of the plugins.ini., checks if the yapb is allready installed, of course)
Good Idea. Will add this in some future release...


Quote:
Originally Posted by [NvT]_KaszpiR_
Maybe later, some CFG editor with checkboxes? or maybe too much hassle, ad just show user README in CHM/HTML (hehhe we talked about it)
Almost created one. BUT you will need to install .NET Framework 2.0 or newer. (For windows only ofcourse)...
  
Reply With Quote
Re: YaPB 2.25
Old
  (#22)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: YaPB 2.25 - 14-08-2006

abut translations
program could import translation strings form ini file, and on first start it could check if there is a updated transaltion.ini file over the net, and download it, then after restart - the dropdown menu with available languages could be filled

or too much work, and better to focus on bot coding
  
Reply With Quote
Re: YaPB 2.25
Old
  (#23)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: YaPB 2.25 - 15-08-2006

Where can I find the sources of yapb 2.25?

[EDIT]
Nevermind. The bot comes with the sources after installation.
[/EDIT]
  
Reply With Quote
Re: YaPB 2.25
Old
  (#24)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: YaPB 2.25 - 22-08-2006

It's just me all my yapb bots don't want to read the podbot.cfg file at all?

Quote:
Originally Posted by podbot.cfg
// Any line begining with '//' in the first column is a comment line
//
// The following commands are supported in the podbot.cfg file:
//
// All arguments in square Brackets are optional if you don't
// specify them a random value will be chosen
//
// yapb_quota <value> - configure the number of bots that will run
// on this server.
//
// yapb_autovacate <1|0> - Turns on/off auto vacate
//
// yapb_minskill <value> - Sets the minimum Skill if Bots are created without
// specifying the Skill (0-100)
//
// yapb_maxskill <value> - Sets the maximum Skill if Bots are created without
// specifying the Skill. Must be bigger than yapb_minskill
// of course!
//
// yapb_botchat <1|0> - Turns on/off Botchatting. Bots chat if they killed
// someone, if the Bomb was planted or if they are dead
// and bored.
//
// yapb addbot [skill] [personality] [team] [name] - Adds a Bot using a Skill from 0-100,
// team is 1 for Terrorists, 2 for Counter Terrorists and 5 to
// use auto-assign, name is of course the name for this Bot
// If you don't specify the arguments, a random skill will be
// chosen and the Bot will be auto-assigned with a Name he chooses
// randomly from "Botnames.txt". You can edit this File to add some
// names you like better!
//
// yapb_jasonmode <1|0> - Turns on/off Jason Mode! Meaning Bots don't buy
// weapons and only use the knife for combat! Greets
// to Auxois! (Thanks for hosting btw.) Use this for
// much fun with e.a. cs_estate or cs_office
//
// yapb_botuseradio <1|0> - Turns on/off bots' using radio communications
//
// yapb_wptfolder <folder> - Sets the default Folder for loading/saving Waypoint
// Files. This folder HAS to be inside the yapb
// Directory! Don't put it into quotation marks and
// don't use spaces or a trailing backslash!
//
// yapb_detailnames <1|0> - Turns on/off the Skilldisplay behind names and the
// [POD] before the name
//
// yapb_inhumanturns <1|0> - If you think that a Skill 100 Bot is too weak for
// you, you can turn this on to have that unfair
// turning from previous versions again. Note that
// this overrides the turn amounts in botskill.cfg
//
// yapb_followuser <number> - Sets the maximum number of Bots in the team to
// follow the same user (when Radio Command
// "Follow Me" is used). Default is 3
//
// yapb_useexp <1|0> - Turn this on/off to allow the Bots collecting
// experience about the map they're playing
//
// yapb_autosaveexp <1|0> - Turn this off to prevent saving the .pxp files
//
// yapb_shootthruwalls <1|0> - This Variable specifies if Bots are allowed to
// shoot through Walls if they saw an enemy or if
// they heard someone on the other Side of a Wall

// Any other commands in the bot.cfg file will be treated as server
// commands. For example, you can use "map mapname" (without the quotes)
// to select a specific map, or you can use "mp_forcerespawn 1" to turn
// on force respawn, or "kick #1" to automatically kick player number 1.
//

// This sets the Waypoint Folder (in the yapb directory)
// for loading/saving waypoints. Don't use a trailing backslash or spaces.
yapb_wptfolder wptdefault

// Set the below option to off to turn off the Skilldisplay and
// the [POD] before the name
yapb_detailnames 0

// Remove the comments on the line below to support a number of bots running
// on the server. Bots will be added to the server until the total number of
// players (bots and humans) reaches the yapb_quota value. Each time a new
// player joins the server, a bot will be kicked from the server unless there
// are only yapb_quota number of bots currently on the server. After players
// disconnect from the server, bots will be automatically added back to the
// server until the total number of players reaches yapb_quota again.
//
//yapb_quota 7
//yapb_autovacate 1

// Remove the Comments on the Line below to turn off Botchatting
//yapb_botchat 0

// Remove the Comments on the Line below to turn on Jason Mode!
//yapb_jasonmode 0

// Turn on bots' using radio communications
yapb_botuseradio 1

// Remove the Comments on the Line below to add Bots that have at least
// a Skill of 60
yapb_minskill 60

// Remove the Comments on the Line below to limit Bots to the specified
// skill
yapb_maxskill 100

// Set the below option to on if you want the old combat behaviour
// of instantly turning around to the enemy
yapb_inhumanturns 0

// This value sets the maximum number of Bots to follow a User
yapb_followuser 3

// Turn this on/off to allow the Bots collecting experience
// about the map they're playing (turning this off also gives
// back some CPU performance)
yapb_useexp 1

// Turn this on to save the .pxp files automatically
yapb_autosaveexp 1

// This Variable specifies if Bots are allowed to shoot through Walls
// if they saw an enemy or if they heard someone on the other Side of
// a Wall (additional Settings are specified in "botskill.cfg")
yapb_shootthruwalls 1

// These Settings below specify the Rate (in Seconds) of updating
// some of the Bot Checks. If you've got a slow computer you could
// try changing these to higher values to get some performance back.
// NOTE: This seriously affects the Bots Perception. If you have a
// fast computer you might try lowering them to get better even
// better playing results
yapb_timersound 0.5
yapb_timerpickup 0.5
yapb_timergrenade 0.5

// This option turns on/off Bots voting against
// Team Killers (Humans only)
yapb_votekick 1

// Set this to off to disallow Bot Logo Spraying
yapb_botspray 0

yb_passwordkey "_yapb_pw"
yb_password "my_password"

//
// The lines below binds the User Menu to the "=" key and Waypoint
// Menu to "-" key. Of course you can bind them to any key you like.
//
//bind "\" "yapb menu"

bind "-" "yapb menu"

yapb add 100 1
yapb add 100 1
yapb add 100 1
yapb add 100 1

//yapb add 100 5 1 Yapb_1
//yapb add 100 5 1 Yapb_2
//yapb add 100 5 1 Yapb_3
//yapb add 100 5 1 Yapb_4
//yapb add 100 5 1 Yapb_5
The bind didn't want to work (I had to add it manually) and also the amount of bots - for some reason is bigger than I have here (bot quota is
commented out). Started with podbot mm with 7 bots added in pb mm podbot.cfg file.
yapb dll version 2.0.0.864 - created 02.06.2006 19:21.

BTW - how about aim_xxx maps and the crash?
  
Reply With Quote
Re: YaPB 2.25
Old
  (#25)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 452
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB 2.25 - 22-08-2006

YaPB2 uses config with name yapb.cfg not podbot.cfg... Plus this is original yapb1 config, command there are outdated...

Still no idea, however crashing moved to another location, than pfnRunPlayerMove...
  
Reply With Quote
Re: YaPB 2.25
Old
  (#26)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: YaPB 2.25 - 22-08-2006

Quote:
Originally Posted by strelomet
YaPB2 uses config with name yapb.cfg not podbot.cfg... Plus this is original yapb1 config, command there are outdated...
So it means the installer is using the old podbot.cfg and it didn't update that file, too (I haven't had installed before yapb on this PC I'm right now...)

Quote:
Originally Posted by strelomet
Still no idea, however crashing moved to another location, than pfnRunPlayerMove...
Strange. I have now only CS1.5 (out of home) - so I cannot help.
  
Reply With Quote
Re: YaPB 2.25
Old
  (#27)
r2l25c
Member
 
Status: Offline
Posts: 1
Join Date: Oct 2006
Default Re: YaPB 2.25 - 15-10-2006

it won't save in english.... and ideas why?
  
Reply With Quote
Re: YaPB 2.25
Old
  (#28)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 452
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB 2.25 - 15-10-2006

What? When? Who? Explain ?
  
Reply With Quote
Re: YaPB 2.25
Old
  (#29)
SNip3rBandiT
Member
 
Status: Offline
Posts: 3
Join Date: Jan 2007
Default Re: YaPB 2.25 - 02-01-2007

I had this bot at one time, version 2, I think. How come I can't get to that now? And what's this updater business? So far every link which looks correct sends me to this same place http://yapb.cfegames.com/updater

The url looks right but the link is broken. IS there anywhere else I can get the newest version of YaPB???

***EDIT***
I think I found an old .zip for use in upgrading from Legacy to YaPB v.2

I'll try it out and come back if I have any questions. Good job on YaPB v.2, btw. Loved it when I had it a while ago.

Last edited by SNip3rBandiT; 02-01-2007 at 10:27..
  
Reply With Quote
Re: YaPB 2.25
Old
  (#30)
jeefo
путинхуйлоебаное
 
jeefo's Avatar
 
Status: Offline
Posts: 452
Join Date: Nov 2005
Location: Saint-Petersburg
Default Re: YaPB 2.25 - 02-01-2007

Thanks

Updater is not running anymore, you can download the latest ZIP, using this link:
http://yapb.cfegames.com/index.php?n...wnload&a=7&d=1.

Just extract contents of this archive into your cstrike\addons directory, and edit liblist.gam or plugins.ini to point to the addons\yapb\dlls\yapb.dll.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com