.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > YappA > Half-Life 2, Source and Source Games
Half-Life 2, Source and Source Games Discuss about Valve's new FPS game and its mods here Half-Life 2

Reply
 
Thread Tools
Re: Official CS:S bots monday
Old
  (#51)
folo4
Member
 
Status: Offline
Posts: 54
Join Date: Jan 2004
Default Re: Official CS:S bots monday - 20-01-2005

then how the heck are you going to play css with bots smoothly?

cpu hogs....?
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#52)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: Official CS:S bots monday - 20-01-2005

Heyyo,

Crank down the botcount there folo, apparently a bot_quota of 7 works fine for me, 10 it starts to studder in big gunfights...


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#53)
folo4
Member
 
Status: Offline
Posts: 54
Join Date: Jan 2004
Default Re: Official CS:S bots monday - 20-01-2005

uhhh

I prefer cs1.6 MAD 16v16 RAMPAGE!!

oh well....
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#54)
Whitman82
This user broke our rules and has been BANNED
 
Status: Offline
Posts: 118
Join Date: Dec 2004
Location: FILTHY!
Default Re: Official CS:S bots monday - 21-01-2005

What are some of the custom maps that you guys would recomend for the bots? I looked around but i didn't see anything special.
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#55)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: Official CS:S bots monday - 21-01-2005

Heyyo,

CS_twilight. Works nice, but damn the ladder part doesn't work right, I tried waypointing the ladder n' everything, I did it like most showed, but still no luck... I'm gonna try to mod that ladder again, if I get it working I'll post a zip of it in the waypoint section of these forums.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#56)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Official CS:S bots monday - 21-01-2005

Heyyo,

I've actually already posted tuned nav files for cs_twilight and de_inferno (which also goes by de_inferno_soop) in the filebase! Here's the link:
http://filebase.bots-united.com/inde...category&id=15
Also MarD, I've started adjusting my manual nav tuning tutorial for CSSBot, you can find it here:
http://www.turtlerockstudios.com/for...opic.php?t=725
Both maps work great! The bots use the fire escape on twilight, and they work even better on inferno!
You should check out the nav file to see how i did that ladder on cs_twilight.

EDIT: I've made a post about these in the waypointing forums here:
http://forums.bots-united.com/showthread.php?t=3458

Last edited by dead bwoy; 21-01-2005 at 21:48..
  
Reply With Quote
Up, up and aaaawwwwaaay!
Old
  (#57)
HangFire
Best served chilled
 
HangFire's Avatar
 
Status: Offline
Posts: 1,005
Join Date: Dec 2003
Location: Saskabush, Canuckada
Default Up, up and aaaawwwwaaay! - 22-01-2005

I just tried them, and I'm very impressed. They're nade usage could use a lot of improvement, and I saw them get stuck a couple of times, but aside from that they're great.

I really like how they always stick together each round and play as a squad, helps to discourage humans from going 'lone wolf'. Too many times did I break from the squad and attempt to fight on my own, only to run into their entire team and get my ass mowed down before I can even duck back around the corner. Kudos to Turtle Rock.



  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#58)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Official CS:S bots monday - 22-01-2005

i tried them aswell, (i have a very , very limited internet connection right now), and i must say, i am impressed. Especially by some very nice scenarios where you can see as if they are really working as a team. They act very good, and i am also very impressed with their aiming!


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#59)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Official CS:S bots monday - 05-02-2005

Just got them too, and am impressed as well. Safe to say its one of the best bots hands down, and a definate goal to work towards with my own bot.

The nade handling is still screwed up - I was on cs_office for a while, and kept getting naded by my own teammates.

I'm guessing that in the nav file somewhere, there are "hints" or markers where a nade would be a good idea (they always seem to do it around corners), which is a good thing, but they never take into account teammates in the area when they decide to do this - so theres been quite a few times where I'd be leading a pack, walk around the corner, then see a friendly nade tossed my way because it seems the bot already forgot I was there. >

Or, I'd see one bot after another come up to the same corner, stop and nade it, then go on, 2 or 3 one right after the other! 9_9 After so many nades, its safe to say its clear, but they were too "automatic" about it.


Dum Spiro Spero


  
Reply With Quote
Re: Official CS:S bots monday
Old
  (#60)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Official CS:S bots monday - 10-02-2005

Hostage AI still sucks. :'(


Dum Spiro Spero


  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com