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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 22-04-2004

carp...add a textfile......with your adjustments in it.......to allow the person to copy and paste these into his materials.txt

peeps get upset if you overwrite thier materials text that may ruin a bunch of thier maps.

also the negative thing is that there is a damn limit to how many entires can be made Pierre

i dont know if steam even has a materials text.......the one i have in there was the one i used in brainwash_f.....see......i overwrote it if it was there.....


can someone send me thier materials text......mine is missing in both my 1.5 and 1.6 DAMMIT!! LOL



Last edited by SoUlFaThEr; 22-04-2004 at 00:55..
  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 22-04-2004

The sounds changed things, but only a little bit.
The lockers sound a little better, for sure, when you shoot them.
This will make a much bigger difference in ts_crumbled though, cuz all my dirt sounds like cement still.
Cheers guys !
I made leaps & bounds in leaf-world yesterday.
I'll post screenies later, but for now, I have to get my taxes done !!! >
*EDIT*
I'm getting $1100.oo back this year ! 8D
Before & after shots:


Much better, no ?


I came.
I sawed.
I conquered.


Last edited by the Carpenter; 22-04-2004 at 23:32..
  
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Re: What's Carp Got Cooking ?
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>BKA< T Wrecks
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Default Re: What's Carp Got Cooking ? - 22-04-2004

Quote:
Originally Posted by the Carpenter
Much better, no ?
o_O I'll say...
and besides, this looks absolutely unique. I've never seen a mapper use leaves that looked like the ones you use. Too bad this is not a CS map, hehe...



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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 23-04-2004

It's not only about the gunshots dude... think about the footsteps

If you make a room with a wooden floor... such as your library (currently it's not, but to me you *should* change this and make a wooden floor in the upper level of this library.) or if you walk on grass, dirt or whatever, you'll enjoy these sounds.

You can't really figure what it'll be if you're alone in the map testing it, walking around, stopping, pointing your gun somewhere and shooting at stuff. You need a bunch of players running and fragging happily together. You'll see you can even locate a player by his footsteps. It's a non neglectable asset for a tactical deathmatch game.


*edit*
saw your new pics
o_O
I'm out of words
*/edit*

*edit 2*
@SoUlFaThEr: I've uploaded my materials.txt file for CS 1.6 (should work for CS 1.5 too) for you in the Filebase, look it up in the "Other Stuff" section...
*/edit*



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Last edited by Pierre-Marie Baty; 23-04-2004 at 00:13..
  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 23-04-2004

Quote:
Originally Posted by >BKA< T Wrecks
o_O I'll say...
and besides, this looks absolutely unique. I've never seen a mapper use leaves that looked like the ones you use. Too bad this is not a CS map, hehe...
Cheers !
I gave up the animated bits though.
Now they just sit there, rather than blow around.
It just looked too tacky/cartooney.
I'm way happier with the results this way.
Waiting on a compile now that should see more improvements.
I might consider converting it into a CS map.

@ PMB
I know how the whole texsound thing works with footsteps, etc.
The lockers ping now though, rather than the cement default.
It's true. It changes the impact sounds, as well as the footsteps.
I playtested with bots to hear the sounds in action.
Hmmm ... wood in the library ?
I may just look into that too.
Cheers !


I came.
I sawed.
I conquered.

  
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Re: What's Carp Got Cooking ?
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>BKA< T Wrecks
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Default Re: What's Carp Got Cooking ? - 23-04-2004

What I don't like about these different footstep sounds is one bug that has never been fixed AFAIK, but the materials.txt has nothing to do with it. The bug is that when you jump from a metal container or whatever into the sand, you'll hear a metal sound when you hit the ground...

@Carpenter: You even had the leaves animated?!?! 8o *me fainting* Well, it looks *cough* nice *cough* as it is, even w/o anims!
Oh, and if you ever convert this to CS, make it bot-compatible, eh?



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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 23-04-2004

What makes these leaves unique is the fact that Carp understands perfectly the nuance of colors there is in a leaf, between the light green and the dark green. Hmm... I'm wondering... if there should not be some way... (I'll pronounce an heresy here!) to make them even better.

Actually if you consider the biological reason for the color of a tree leaf, it's obviously the chlorophylla. What is noticeable is that the pigment is present in large quantities on the TOP side of the leaf (the one exposed to sun) whereas it is less present on the bottom side of it. Leading to the recto side of the leaf being dark green, and the verso side light green.

What you have here are dark green leaves surrounded by a "border" of light green.

Just this way it looks fantastic but when you get closer and pay more attention to it there might be something not natural here.

Have you tried doing a sprite where some leaves are completely dark green (the ones in front, those you see the recto of), some leaves are coloured with a lighter green (the ones you see the back of) and some leaves with mixed colors (mostly the ones on the side of the sprite, the ones that are seen in "diagonal") ?

I may be a complete jackass here, by asking to mellow something that's already close to perfect, but hey, it's my nature



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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 23-04-2004

Ideally ... I agree with you.
I may work further on the colors still.
I really want to keep them animated too.
They look much sexier when they flutter.
(Which also changes the highlites in the process.)
heh heh
They'll get better.
You better ... you better ... you bet.
Cheers !


I came.
I sawed.
I conquered.

  
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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 23-04-2004

@pmb thanks for the materials .txt

looking prety Carp you da man


  
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Re: What's Carp Got Cooking ?
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Thirdeye
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Default Re: What's Carp Got Cooking ? - 23-04-2004

yes... the man indeed
  
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