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compile the qvm for Quake3
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Whistler
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Default compile the qvm for Quake3 - 17-06-2004

I have followed Id Software's instructions but I just keep getting this:

Code:
D:\Quake3\source\game>mkdir vm
A subdirectory or file vm already exists.

D:\Quake3\source\game>cd vm

D:\Quake3\source\game\vm>set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g 

-I..\
\cgame -I..\..\game -I..\..\ui

D:\Quake3\source\game\vm>lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g 

-I..\..\cgam
-I..\..\game -I..\..\ui   ../g_main.c
#line 1 "<stdin>"
...then no response. Dunno what happened.

edit: where are the backslashes ? this must be a bug of the forum

Last edited by Whistler; 17-06-2004 at 12:37..
  
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Re: compile the qvm for Quake3
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Pierre-Marie Baty
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Default Re: compile the qvm for Quake3 - 17-06-2004

This rather belongs to a coding forum I think... moving it there, no objections ?



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Re: compile the qvm for Quake3
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sfx1999
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Default Re: compile the qvm for Quake3 - 20-06-2004

What is <stdin>? Did you include it? It most likely is not in the qvm compiler if it is a library. If it is just a header file, try changing it to #include "stdin.h".
  
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Re: compile the qvm for Quake3
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Whistler
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Default Re: compile the qvm for Quake3 - 20-06-2004

I'm compiling the unmodified Quake3 SDK source code from Id Software's ftp server.
and I greped the source code and found nothing about "stdin".
  
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