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Idea: new variable "pb_tkpunish"
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AlexBreems
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Default Idea: new variable "pb_tkpunish" - 17-06-2010

It would be nice to add a variable "pb_tkpunish" like YapBot (yb_tkpunish)
  
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Re: Idea: new variable "pb_tkpunish"
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KWo
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Default Re: Idea: new variable "pb_tkpunish" - 17-06-2010

What does it is supposed to do?
  
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Re: Idea: new variable "pb_tkpunish"
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Ancient
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Default Re: Idea: new variable "pb_tkpunish" - 17-06-2010

It looks like a Team Kill Punish command.
It's something an AMX X Mod does. Where a bot chooses to punish or not for team killing.


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Re: Idea: new variable "pb_tkpunish"
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AlexBreems
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Default Re: Idea: new variable "pb_tkpunish" - 18-06-2010

This command allows attack players opened fire on teammates

For example, I opened fire on teammate bot and he began shooting in response to me

Try this on YapBot when yb_tkpunish "1"
  
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Re: Idea: new variable "pb_tkpunish"
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sacripan
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Default Re: Idea: new variable "pb_tkpunish" - 18-06-2010

Disable ATAC plugin


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)
  
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Re: Idea: new variable "pb_tkpunish"
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AlexBreems
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Default Re: Idea: new variable "pb_tkpunish" - 18-06-2010

I did not know that the latest version PodBotMM they too began to shoot at teamkillers

remains only to add a variable to enable / disable it
  
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Re: Idea: new variable "pb_tkpunish"
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Ancient
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Default Re: Idea: new variable "pb_tkpunish" - 18-06-2010

The goal of the bots is to play with artificial Intelligence that operate like human players.

Any human would fire back if someone was trying to Team Kill them. Some are just unlucky and don't have a chance to get back at them besides in the spawn area the next round(s).

I don't really see a purpose of making a variable if the bots are already doing what they are supposed to.
However one thing to test is, if you have Friend Fire off and attack them, do they shoot back? It might be a bug or something, only then would a variable be required.

But last I knew if friendly fire was off on the server, then team punishing was off too.
Forcing the hoster to constantly jumble cvars will make it one more thing the hoster will have to do to in configuring things.
Simplicity is the key, especially when someone is just starting to use the bot for the first time.


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Last edited by Ancient; 18-06-2010 at 23:19..
  
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Re: Idea: new variable "pb_tkpunish"
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CS1.6
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Default Re: Idea: new variable "pb_tkpunish" - 29-06-2010

(#491)
  
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