.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > Cube Bot
Cube Bot A bot for the Cube game, by Rick Cube

Reply
 
Thread Tools
Release 0.2
Old
  (#1)
Rick
Council Member
 
Rick's Avatar
 
Status: Offline
Posts: 690
Join Date: Dec 2003
Location: Holland
Default Release 0.2 - 12-01-2005

New version(0.2) is now done
Didn't finished waypoint navigation and waypoint flooding though.

Download links: here

Changelog:
Code:
    - Added bot skills: Best, Good, Medium, Worse and Bad
     - New bot commands:
     	- Serverside:
     		- more options for addbot(has now team, skill and name)
     		- idlebots command
     		- kickbot
     		- kickallbots
     		- botskill
     		- botskillall
     	- Clientside
     		- togglegrap
     		- togglebotview
     - New bot menu: Bot skill menu
     - Waypoint support(yet no good docs and waypoints for maps....)
     - Higher skilled bots will,
     	- Shoot at your feet with a rocketlauncher,
     	- Search for ammo when in combat,
     	- Circlestrafe and
     	- Predict your position
     - Bots will stay in a certain range from their enemy depending on their weapon
     - Bots will randomly jump to avoid bullets/rockets
     - Bots can now hear
     - Bots have now a FOV(Field Of View)
     - Bots will try to avoid water
     - When bots are in water they will try to get out
     - More realistc aiming: Aim speed, skill based, fps dependend, aim offsets
     - More advanced weapon selection(based on distance and available ammo)
     - LOTS of new bots names(thanks to the people at Bots-United!)
     - Botmenu is now in main menu and has more options
     - In DMSP mode, when you add a bot extra monsters will be add aswell(50% of what you
       usually get when start a map).
     - Maps aren't reset in SP mode aswell when there are bots ingame.
     - In SP mode bots are blue, so you won't shoot your mates :-)
     - Fixed: bot teams
     - Fixed: death messages
     - Fixed: bots can't miss
     - Fixed: ATI gfx card problems on linux(thanks arghvark!)
     - Fixed/Optimized: TraceLine function(mainly used for testing visibility)
     - Removed: Bot pauses
Enjoy

Last edited by Rick; 13-01-2005 at 23:12.. Reason: Thread is now about 0.2 release, was 0.2 changelog thread
  
Reply With Quote
Re: Changelog 0.1 --> 0.2
Old
  (#2)
lorien420
Member
 
Status: Offline
Posts: 2
Join Date: Jan 2005
Default Re: Changelog 0.1 --> 0.2 - 13-01-2005

I look forward to the update!
  
Reply With Quote
Re: Release 0.2
Old
  (#3)
lorien420
Member
 
Status: Offline
Posts: 2
Join Date: Jan 2005
Default Re: Release 0.2 - 14-01-2005

The web page doesn't seem to have the download.
  
Reply With Quote
Re: Release 0.2
Old
  (#4)
Rick
Council Member
 
Rick's Avatar
 
Status: Offline
Posts: 690
Join Date: Dec 2003
Location: Holland
Default Re: Release 0.2 - 14-01-2005

http://cubebot.bots-united.com/files...bot-0.2.tar.gz ?
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com