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Scripting
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Tiger
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Default Scripting - 21-01-2007

Hello, I am trying to waypoint mp_murderhill and have a few questions. Is there a way to modify things in the map without having to use the creator? I want to remove some blockages but am not sure if there's a way to edit the map without having to contact the creator to remove the blockages. I imagine simply using a map editor would do, but I was wondering if there was an alternative method, similar to how the doors and switches are turned off on mp_assault and mp_base.

Also, on mp_murderhill there are a series of ducts, and to get into them you need to open a small door. Since the bots are coded to open doors I can just treat these smaller doors like regular doors, right? The only difference is that these doors are smaller.
  
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Re: Scripting
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TomTom
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Default Re: Scripting - 21-01-2007

Entities can be removed by adding commands in the script file. So if what blocks your bots is a door, barrier, shootable windows,etc then you should be able to do it yourself by extracting out the mapname.script file out of the mapname.pk3. Once modified the new version goes into your fritzbot\maps directory in your waypoints (pk3). This fritzbot map scripting wiki topic shows the 2 ways to do it. As to removing brushes/clips like regular walls I am not sure since they are part of the "world".

as to the doors the bots understand how to operate func_doors, func_door_rotates so as long as your doors are that type they should be little problem. Doors that use buttons on the otherhand are often special script_movers and will likely need special handling.

Last edited by TomTom; 21-01-2007 at 07:24.. Reason: tweaked the link to go direct to the subtopic, doors comment...
  
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