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View Poll Results: Is valve going to OS HL1?
Yes 1 11.11%
No 8 88.89%
Voters: 9. You may not vote on this poll

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HL1 source code
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Rick
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Default HL1 source code - 25-04-2006

Do you think that valve ever will opensource HL1? It would be nice, but I'm not so sure about it personally...
  
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The Storm
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Default Re: HL1 source code - 25-04-2006

I don't think so. But anyway they don't need by it anymore. They now have the Source Engine and can fun with it. So they will never update the HL1 engine so maybe they can let us to update it .
  
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HangFire
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Default Re: HL1 source code - 26-04-2006

Doesn't sound like something Valve would do.



  
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Whistler
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Default Re: HL1 source code - 26-04-2006

Just judge by their fscking Steam DRM thingy...

And as long as we already have many engines which are free software (such as Quake 1~3, Cube, etc) and even totally free FPS games like Nexuiz, I don't think we'll need that so much anyway
  
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The Storm
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Default Re: HL1 source code - 29-04-2006

The good in to the HL engine is the mod support. I don't think that many open source engines have that.
  
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Whistler
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Default Re: HL1 source code - 02-05-2006

Quote:
Originally Posted by THE_STORM
The good in to the HL engine is the mod support. I don't think that many open source engines have that.
Quake 2/3 is pretty good with MODs too
  
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sfx1999
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Default Re: HL1 source code - 02-05-2006

100% no... lol

If you want an engine like HL, just take Quake, give it individual palettes for each texture, make a C++ mod interface, and make the map limits as high as they can go. That, 24-bit lightmaps and a client-side DLL. It's not really that different.


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-=RAV=-AdrianShephard
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Default Re: HL1 source code - 03-05-2006

the half life one engine is based off of the quake one correc?

i voted no btw.





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HangFire
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Default Re: HL1 source code - 03-05-2006

Yes, its based off of Quake 1's engine.



  
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-=RAV=-AdrianShephard
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Default Re: HL1 source code - 03-05-2006

then it shouldnt be to hard to modify quake.





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